A collection of Mac OS X applications for configuring and launching multiplayer game servers. Each tool provides a GUI to set up server parameters and launch a dedicated server for LAN or online play.
| Directory | Game | Era |
|---|---|---|
MoHAA/ |
Medal of Honor: Allied Assault | 2002 |
Spearhead/ |
Medal of Honor: Allied Assault — Spearhead | 2002 |
Breakthrough/ |
Medal of Honor: Allied Assault — Breakthrough | 2003 |
CoD/ |
Call of Duty | 2003 |
CoD2/ |
Call of Duty 2 | 2005 |
UnitedOffensive/ |
Call of Duty: United Offensive | 2004 |
JediAcademy/ |
Star Wars Jedi Knight: Jedi Academy | 2003 |
Each subdirectory contains a standalone Xcode project (Objective-C / Cocoa) that builds a Mac app for configuring and launching the respective game's dedicated server. These were originally separate repositories, now consolidated here for archival purposes.
The GSC tools were built in the early 2000s when LAN parties were the primary way to play multiplayer FPS games. They solved the problem of having to manually edit config files and run command-line dedicated servers.
Archived. These are historical projects preserved for reference. The games and their server infrastructure are largely defunct, and the Xcode projects target very old SDK versions.
MIT — see individual LICENSE files in each subdirectory.