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DanialKama authored Dec 11, 2022
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# Survival Mechanics
## Introduction
This project is a third-person survival game mechanics developed in Unreal Engine 4.
[DM](https://discord.com/users/810853382193545227) me if you have any questions or suggestions.
You can also access the project demo and pictures [here](https://mega.nz/folder/OTwCVRya#Becpl5rb-6gDNcKP1p6vNw).
This project is a third-person survival game mechanics developed in Unreal Engine.
You can access the project demo and pictures [here](https://mega.nz/folder/OTwCVRya#Becpl5rb-6gDNcKP1p6vNw).

## Concepts covered
- Inventory system (with the use or drop item ability)
- Health, hydration, and hunger system
- Eat and drink system
- Different character behaviors based on the health level
- Health, hydration, and hunger
- Interactable actors (fruit tree, pond, bed, and chair)
- Interactable checkpoints system (Save player and map statistics)
- Interactable start and saving checkpoints
- Level manager (to load checkpoints and player respawn)
- Pickup system
- Map with player indicators
- Niagara audio visualizer
- Graphic, advanced graphic and audio settings with load and save functionality.
- Checkpoints system

The assets included are listed below, and some of them were made by myself.
The assets included are listed below:
- [FX Variety Pack](https://www.unrealengine.com/marketplace/en-US/product/a36bac8b05004e999dd4b1d332501f49)
- Most animations are from [Mixamo](https://www.mixamo.com/), fonts from [DaFont](https://www.dafont.com/), icons from [FlatIcon](https://www.flaticon.com/), and sounds from [Freesound](https://freesound.org/)
- Some of the animations are from [Mixamo](https://www.mixamo.com/), fonts from [DaFont](https://www.dafont.com/), icons from [FlatIcon](https://www.flaticon.com/), and sounds from [Freesound](https://freesound.org/)

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