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Original file line number Diff line number Diff line change
Expand Up @@ -1201,6 +1201,7 @@ GetCameraAngleZ : V = GetCameraAngleZ ( c ) where V is the Z angle of the specif

ForcePlayer : ForcePlayer ( angle, velocity ) where angle is the angle and physics velocity to push the player

GetEntityName(e) -- Returns name of entity.
SetEntityActive: SetEntityActive ( e, active flag ) -- Sets the entity data directly, e is entity index
SetEntityActivated: SetEntityActivated ( e, activated flag ) -- Sets the entity data directly, e is entity index
SetEntityCollected: SetEntityCollected ( e, collected flag ) -- Sets the entity data directly, e is entity index
Expand Down Expand Up @@ -1313,6 +1314,7 @@ GetGamePlayerControlJetpackParticleEmitterIndex: iValue = GetGamePlayerControlJe
SetGamePlayerControlJetpackThrust: SetGamePlayerControlJetpackThrust ( iValue ) -- sets the player control data to specified value
GetGamePlayerControlJetpackThrust: iValue = GetGamePlayerControlJetpackThrust() -- gets the specified player control data value

SetPlayerRun: SetPlayerRun(1) -- 1:enable or 2:disable player's ability to run.
SetPlayerWeapons: SetPlayerWeapons(0) disabled player weapons, SetPlayerWeapons(1) restores them
SetAttachmentVisible: SetAttachmentVisible(e,1). 1 sets the entities attachment to be visible (such as their weapon), 0 switches it off
SetFlashLight: SetFlashLight(1), 1 switches the flash light on, 0 off
Expand Down Expand Up @@ -1705,8 +1707,8 @@ SetGamePlayerStateGameRunAsMultiplayer: SetGamePlayerStateGameRunAsMultiplayer()
GetGamePlayerStateGameRunAsMultiplayer: GetGamePlayerStateGameRunAsMultiplayer() -- command used by the default player control mechanism
SetGamePlayerStateSteamWorksRespawnLeft: SetGamePlayerStateSteamWorksRespawnLeft() -- command used by the default player control mechanism
GetGamePlayerStateSteamWorksRespawnLeft: GetGamePlayerStateSteamWorksRespawnLeft() -- command used by the default player control mechanism
SetGamePlayerStateTabMode: SetGamePlayerStateTabMode() -- command used by the default player control mechanism
GetGamePlayerStateTabMode: GetGamePlayerStateTabMode() -- command used by the default player control mechanism
SetGamePlayerStateTabMode: SetGamePlayerStateTabMode(v) -- 1:force open editor tab menu, 2:force open full tab menu
GetGamePlayerStateTabMode: GetGamePlayerStateTabMode() -- 1:editor tab menu open, 2:editor full tab menu open
SetGamePlayerStateLowFpsWarning: SetGamePlayerStateLowFpsWarning() -- command used by the default player control mechanism
GetGamePlayerStateLowFpsWarning: GetGamePlayerStateLowFpsWarning() -- command used by the default player control mechanism
SetGamePlayerStateCameraFov: SetGamePlayerStateCameraFov() -- command used by the default player control mechanism
Expand Down Expand Up @@ -2101,5 +2103,6 @@ QuatLERP -- To be documented
***** utility
MsgBox("") -- Display pop-up "Lua Message" confirmation dialogue box. Do not run this on loop!
Reset(Fade() -- To be documented
Include(file) -- to include a LUA script file from scriptbank.

--]]