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Swaps clan faction assignment to clan. Fixes a few NPCS not having AI controllers#730

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FalloutFalcon wants to merge 4 commits intoDarkPack13:masterfrom
FalloutFalcon:szchlata-fight-back
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Swaps clan faction assignment to clan. Fixes a few NPCS not having AI controllers#730
FalloutFalcon wants to merge 4 commits intoDarkPack13:masterfrom
FalloutFalcon:szchlata-fight-back

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@FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Feb 25, 2026

About The Pull Request

Fixes #720

Why It's Good For The Game

The old code is very inconsistent on when its a clan vs a disc that assigns it. Neither remove it if lost. The IDs are based on clan so if you want a monster to be bound based on disc, it should use a different faction but this is already mostly made redundant via beastmaster code.

Changelog

🆑
fix: Assignment of a faction ID was moved to the clan rather then discipline
fix: Fixes a few NPCS not having AI controllers
fix: Lasombra aren't hidden in ALL vis contents (like virtual z)
/:cl:

@FalloutFalcon FalloutFalcon requested a review from a team as a code owner February 25, 2026 21:43
@github-actions github-actions bot added the Fix label Feb 25, 2026
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remove the add factions, dont comment them out

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remove the add factions, dont comment them out

done

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braindead schlatzas

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