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Pulse Gun normal fire now has a PulseSphereFireRate setting to control the Rate of Fire and PulseSphereSpeed to control the Speed of PulseSphere projectiles. Additionally, PulseSphere projectiles and Explosions have a reduced DrawScale. Bio Rifle primary Bio Gel projectiles will explode on impact and cause splash damage. Shock Balls can now take damage if ShockProjectileTakeDamage=True and can be destroyed by Pulse Gun and Bio Rifle projectiles. ShockProjectileHealth can be configured.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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