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12 changes: 6 additions & 6 deletions README.md
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Expand Up @@ -27,19 +27,19 @@ Current Development Version: **0.2.2b-dev2**

Built on Python 3.

Dependencies: ```rich```
Dependencies: `rich`

1. Download the zip file and extract.
2. Open your terminal/command prompt inside the extracted contents.
3. Make sure the dependencies have been met.
4. Simply do ```python boot.py```
3. Install the dependencies by running `pip install -r requirements.txt`
4. Simply do `python boot.py`

## Common Issues
Before you create an issue, please make sure you check the following:
- Please check that the dependencies are installed.
- Did you get an error about pip not being found when you ran `pip install rich`?
- **Windows:** That means that pip is not installed in your PATH variable. Simply run `python -m pip install rich` to go around this issue.
- **Linux:** This means that the pip package is not installed. Run your package manager with the package `python-pip` and install `rich` after.
- Did you get an error about pip not being found when you ran `pip install -r requirements.txt`?
- That means that pip is not installed in your PATH variable. Simply run `python -m pip install -r requirements.txt` (or `py3 -m pip install -r requirements.txt` on Windows) to go around this issue.
- If Python complains that there are no module named pip, install the package `python-pip` or `python3-pip` with your package manager and install `rich` after.
- Did you get an error about Python not being found when you launched `boot.py`?
- **Windows:** Python is either not installed, or you did not check the box in the installer to put Python into PATH.
- **Linux:** Make sure Python is installed and can be found within a folder in your $PATH variable.
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1 change: 1 addition & 0 deletions boot.py
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Expand Up @@ -57,6 +57,7 @@ def loadSettings(system):
else:
xlevel = x
xbadge = calculateBadge(xlevel, xobj.prolevel)
xlvllimit = 0
if hasattr(xobj, "levellimit"):
xlvllimit = xobj.levellimit
if hasattr(xobj, "systemunlock"):
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63 changes: 63 additions & 0 deletions lang/en_LOL.py
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@@ -0,0 +1,63 @@
class language():
# en_LOL language configuration file
# {*} <-- these are for python's .format() command, used for placing variables in strings.
# Please do not remove \n, {*}, or [] objects.

# boot
pleaseSelect = 'PLZ SELECT UR LANGUAGE BY ENTERIN TEH LANGUAGE CODE 2 TEH LEFT.'
sparrow = '[white]SPARROW ASISTANT ENHANCD TEKS BIOZ[not bold]80.1[/not bold][/white] - [bright_yellow]ENERGI STAR (UN)POWERD[/bright_yellow]'
# {0} is for the build verson, {1} is for the compile date.
version = '[white]CLI VER. [bold]{0}[/bold] - COMPILD {1}[/white]'
dev = '[bold red]- DEVELOPMNT BUILD // BUGZ CUD BE COMMON -[/bold red]\n\n'
# {0} is for the boot menu list number, {1} is for the full system name, {2} is the level number required for unlock, {3} is the level you need in a specified system to unlock this one.
notUnlocked = '[red][not bold]{0}[/not bold]. [not bold]{1}[/not bold] - GIT 2 LEVL {2} IN {3} 2 UNLOCK DIS![/red]'
credits1 = "PROGRES[#12cc00]CLI[/#12cc00]95 [blink]DEVELOPMNT[/blink] AN [blink]CONTRIBUTR[/blink] TIM"
credits2 = "PROGRES[#12cc00]CLI[/#12cc00]95 [blink]TRANZLASHUN[/blink] TIM"

# player
loading = '\n\n\nNAW LOADIN...'
bar = '\nUR BAR:'
barProgress1 = '\nU HAZ {0}% WIF {1}% ORANGE IN UR PROGRESBAR.'
barProgress2 = "\nU HAZ {0}% IN UR PROGRESBAR."
doYouWant = "DO U WANTS 2 HAZ DIS :"
popupSetting = "\n2 TEH POPUP WINDOW? (Y/N)"
wait = 'P L Z W A I T . . .\n\n\n'
closeCMD = '[bold yellow]IT NAW SAFE 2 CLOSE UR COMMAN LINE INTERFEZ[/bold yellow]'
bm1 = 'B I G I N M E N U'
bm2 = 'NEW GAM'
bm3 = 'LOAD GAM'
bm4 = 'RESTART'
bm5 = 'SHUTDOWN'
bm6 = 'SETTINGZ'
bm7 = 'RESUME'
sett1 = 'S E T T I N G Z'
sett2 = 'POPUP'
sett3 = 'RETURN'
annoyingPopup = ':) ANOYIN POPUP!'
outOfLives = "[bold bright_blue]U R OUT OV LIFEZ. GAM OVAR![/bold bright_blue]"
noLevelTaken = '[i]A LEVL HAZ NOT TAKEN[/i]'
negateLevel = '[bold i]-1 LEVL[/bold i]'
level = 'LEVL'
oneLifeLeft = "U HAZ [italic bright_red] 1 LIFE LEFT [/italic bright_red]. BE CERFUL."
# {0} is the current number of lives.
livesLeft = "U HAZ {0} LIFEZ LEFT."
pressInstructions = "TYPE 'C' 2 KATCH, ANY OTHR KEY 2 MOOV AWAY, AN 'Q' 2 QUIT.\n"
gameOver = 'GAM OVAR! THX 4 PLAYIN!'
pressEnter = '\nPRES ENTR 2 PULAY ANOTHR LEVL.'
gameBravo = 'BRAVO!'
gamePerfect = 'PERFIK!'
gameOuterSpace = 'OUTR SPACE!'
gameYinAndYang = 'YIN AN YONG'
gameNonconformist = "NONCONFORMIST!"
game95percent = '95%'
gamePoints = " POINTZ"
mine = "MINE"
newSystem = '[i]A NEW SISTEM HAZ UNLOCKD[/i]'
proCongrats = '\nCONGRATULASHUNS! U R TEH PROFESHUNAL!!'
proAcquired = 'PRO LABEL ACQUIRD!'
expertAcquired = '\nEXPERT LABEL ACQUIRD!'
masterAcquired = '\nMASTEAH LABEL ACQUIRD!'
adeptAcquired = '\nADEPT LABEL ACQUIRD!'
grandAcquired = '\nGRAND LABEL ACQUIRD!'
whatAcquired = '\nWUT?'
magicPink = 'MAGIC PINK!'
63 changes: 63 additions & 0 deletions lang/en_x_pig_latin.py
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class language():
# en_x_pig_latin language configuration file
# {*} <-- these are for python's .format() command, used for placing variables in strings.
# Please do not remove \n, {*}, or [] objects.

# boot
pleaseSelect = 'easePlay electsay youryay anguagelay ybay enteringyay ethay anguagelay odecay otay ethay eftlay.'
sparrow = '[white]arrowSpay Assistantyay Enhancedyay extTay IOSBay.[not bold]80.1[/not bold][/white] - [bright_yellow]Energyyay arStay (unyay)oweredPay[/bright_yellow]'
# {0} is for the build verson, {1} is for the compile date.
version = '[white]ICLay ervay. [bold]{0}[/bold] - ompiledcay {1}[/white]'
dev = '[bold red]- EVELOPMENTDay UILDBay // UGSBay AYMay EBay OMMONCay -[/bold red]\n\n'
# {0} is for the boot menu list number, {1} is for the full system name, {2} is the level number required for unlock, {3} is the level you need in a specified system to unlock this one.
notUnlocked = '[red][not bold]{0}[/not bold]. [not bold]{1}[/not bold] - etGay otay evellay {2} inyay {3} otay unlockyay isthay![/red]'
credits1 = "ogress[#12cc00]CLI[/#12cc00]Pray95 [blink]evelopmentDay[/blink] andyay [blink]ontributorCay[/blink] eamTay"
credits2 = "ogress[#12cc00]CLI[/#12cc00]Pray95 [blink]anslationTray[/blink] eamTay"

# player
loading = '\n\n\nowNay oadingLay...'
bar = '\nYouryay arbay::'
barProgress1 = '\nYouyay avehay {0}% ithway {1}% orangeyay inyay youryay ogressbarpray.'
barProgress2 = "\nYouyay avehay {0}% inyay youryay ogressbarpray."
doYouWant = "oDay youyay antway otay avehay isthay :"
popupSetting = "\notay ethay opuppay indowway? (Y/N)"
wait = 'e a s e P l a y a i t w a y . . .\n\n\n'
closeCMD = '[bold yellow]Ityay isyay ownay afesay otay oseclay youryay ommandCay ineLay Interfaceyay.[/bold yellow]'
bm1 = 'e g i n B a y e n u M a y'
bm2 = 'ewNay ameGay'
bm3 = 'oadLay ameGay'
bm4 = 'estartRay'
bm5 = 'utdownShay'
bm6 = 'ettingsSay'
bm7 = 'esumeRay'
sett1 = 'e t t i n g s S a y'
sett2 = 'opupPay'
sett3 = 'eturnRay'
annoyingPopup = ':) Annoyingyay opuppay!'
outOfLives = "[bold bright_blue]Youyay areyay outyay ofyay iveslay. ameGay overyay![/bold bright_blue]"
noLevelTaken = '[i]Ayay evellay ashay otnay eenbay akentay.[/i]'
negateLevel = '[bold i]-1 evelLay[/bold i]'
level = 'evelLay'
oneLifeLeft = "Youyay avehay [italic bright_red]1 ifelay eftlay[/italic bright_red]. eBay arefulcay."
# {0} is the current number of lives.
livesLeft = "Youyay avehay {0} iveslay eftlay."
pressInstructions = "ypeTay 'cay' otay atchcay, anyyay otheryay eykay otay ovemay awayyay, andyay 'qay' otay uitqay.\n"
gameOver = 'ameGay Overyay! anksThay orfay ayingplay!'
pressEnter = '\nessPray ENTERyay otay ayplay anotheryay evellay.'
gameBravo = 'avoBray!'
gamePerfect = 'erfectPay!'
gameOuterSpace = 'Outeryay acespay!'
gameYinAndYang = 'Yinyay anday yangyay'
gameNonconformist = "onconformistNay!"
game95percent = '95%'
gamePoints = " ointspay"
mine = "ineMay"
newSystem = '[i]Ayay ewnay ystemsay ashay unlockedyay...[/i]'
proCongrats = '\nongratulationsCay! Youyay areyay ethay ofessionalPray!!'
proAcquired = 'oPray abelLay acquiredyay!'
expertAcquired = '\nExpertyay abelLay acquiredyay!'
masterAcquired = '\nasterMay abelLay acquiredyay!'
adeptAcquired = '\nAdeptyay abelLay acquiredyay!'
grandAcquired = '\nandGray abelLay acquiredyay!'
whatAcquired = '\natWhay?'
magicPink = 'agicMay inkpay!'
61 changes: 0 additions & 61 deletions lang/lol_US.py

This file was deleted.

1 change: 1 addition & 0 deletions requirements.txt
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rich