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Update README.md
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DemDanV authored Sep 29, 2024
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Expand Up @@ -13,15 +13,10 @@ This Unity project was developed to create a simple level with two characters
- **Health System**: Both the player and the enemy have health bars that decrease when taking damage. Defeat occurs when health reaches zero.

### 2. Enemy AI
- **Enemy Behavior**: The enemy begins chasing the player when the player enters a defined detection range.
- **Enemy Behavior**: The enemy begins chasing the player when the player enters enemy's field of view.
- **Attack Mechanism**: Once in close range, the enemy attacks the player with melee strikes.
- **Health System**: The enemy also has a health bar that decreases when taking damage from the player.

### 3. Extended Features (Optional)
- **Additional Bots**: If time allows, the level includes additional bots.
- **Ally Bot and Extra Enemies**: The player can be joined by an ally bot, and there can be up to 2-3 additional enemy bots.
- **AI Combat**: Bots distinguish between allies and enemies, attacking foes and blocking incoming attacks. Each bot has its own health bar.

### 4. Assets and Implementation
### 3. Assets and Implementation
- **Free Assets**: Character models and animations were sourced from Mixamo or Unity Asset Store.
- **Custom Game Logic**: All game logic, including player controls, AI behavior, and combat mechanics, was implemented manually without using asset packs for logic.

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