We're a team dedicated to restoring PlayStation®Home original online functionality for gaming history preservation and education. Donate your PlayStation®Home cache data here!
ℹ️ | Currently we are in our Closed-Beta phase. During this time we are working on fixing the following network services & functions within Home's intricate ecosystem. |
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- Adding additional security services to protect our future database, as we know Home had many exploits during its time on the PLAYSTATION®3.
- Ensuring that our Home client is compatible with all PS3 firmware e.g., 4.90 official firmware.
- Fixing any broken services & functions e.g., broken video content, network activity between minigames.
- Localization for all objects & all public/private scenes.
- Stress testing our current network infrastructure.
Just with any massively multiplayer online title, our online services will go through rigorous development cycles/stages to ensure that once we fully release Home back to the masses, we can ensure that most issues are sorted out. Down below here is the following development roadmap/pipeline that we are adhering to.
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1. Closed Alpha - Internal testing by Testers/Helpers and Developers.
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2. Closed Beta [Session 1] - Testing by Cache Donators & Nitro Boosters.
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Closed Beta access will be expanded in four incremental phases:
- Phase I: 20 people.
- Phase II: 50 people.
- Phase III: 100 people.
- Phase IV: All donators/boosters.
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3. Closed Beta [Session 2] -- As above but with improvements, fixes and more content added to our client.
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4. Open Beta -- Early Access available to all members of the Discord.
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5. Official Release
Note there is no ETA for each stage! Developers work in their free time and any real-life responsibilities e.g., college, work, family matters will dramatically affect progress; please be patient. |
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The Closed Beta is a 2-week period for users to test the online and provide the team with valuable data/information that will be used to further development. This version of Online has been custom-tailored for this testing and is NOT representative of what will eventually be made publicly available.
ℹ️ | Important Information during the first Closed Beta Phase: |
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- You are being given early access to help provide data/metrics for development.
- Features/Functionality WILL be broken or missing.
- There WILL be bugs (especially on RPCS3).
- Scenes, Clothing, Furniture and more will be very limited.
- Any existing cache/savedata WILL be overwritten: ensure you've donated so it's not lost forever!
ℹ️ | Enrollment Information: |
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- You may only enroll 1 username.
- Your username will be tied to your Discord ID for the duration of the Beta.
- You cannot change your enrolled username after submission -- double-check it's accurate!
- If you intend on playing on both RPCS3 and PS3, please ensure your usernames are identical.
- Your PSN account region is typically where you live(d) at the time of creation of the account.
- Your RPCN account region will be North America (by default).
- Over the 2-week period, access will be provided randomly in phases; be patient.
- We have every right to revoke access to any beta users if the Destination Home Online Community Code of Conduct is breached.
📸 | We encourage the sharing of photos/videos during the Closed Beta, but please do point out the above points when posting just so people don't get the wrong idea! |
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🤖 | As of 8/12/2022 the Destination Home Team has now deployed our official Beta Enrollment Bot which automatically accepts our Cache Donators/Nitro Boosters RPCN/PSN ID's in preparation for our first Closed Beta. Users will already need to be a verified Cache Donator/Nitro Booster in our Discord Server to proceed this open enrollment phase. To get started users can type in the following arguments/commands: |
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/beta enroll [platform] [username] [region] [agreement]
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The
version
parameter has the following 3 following optionsPS3
RPCS3
BOTH
which will let us know what client you'll be using for our Beta Phase. -
The
username
parameter allows you to type your PSN/RPCN ID. Be sure to type your ID exactly as it is shown on both network services. -
The
region
parameter has 4 selections that you can choose fromNorth America, Europe, Japan, Other
. This will document what region you PSN account is from and give the development team an idea of localization services compatibility. -
The
agreement
parameter details that you've fully read the closed-beta information from the/beta info
command in Discord.
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- Note any values in
[square brackets]
are MANDATORY and will need to be filled out in order for you to be fully enrolled in our closed-beta testing phase!
Ever since we announced our official alpha-testing phase we know that the Destination Home × PlayStation Home community is always wanting to know the latest online updates. As a collective, the Destination Home Team has decided to be more apparent when it comes to our development process for Home's online revived services. Down below you can take a look at our current Roadmap update 7/15/2022
.
Our roadmap has three classifications which will detail our current priorities and how far they've come along in the development process as we provide occasional updates.
- 🟢 Short-term
- 🟠 Mid-term
- 🔴 Long-term
ℹ️ | Note this roadmap will be updated occasionally as we work on our networking framework/infrastructure. |
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Please note: there is absolutely no timeline for this roadmap. We develop this project in our own free time and are not available 24/7 to work on it. Real-life responsibilities (work, school, personal) will affect development and take priority. Progress is also heavily reliant on the development of RPCN - the emulated version of PSN used by RPCS3 - as key networking functionality is yet to be implemented |
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PlayStation®Home is a 3D social gaming community that allows PLAYSTATION®3 users to meet, chat, plan, and launch into games together. You can create your own custom avatar, decorate your personal apartment, play mini-games, shop, watch videos, attend special events, and much more - it's all part of PlayStation®Home.
📙 | During Home's lifespan, it has been noted that approximately 41 million users worldwide accessed Home. However as newer social platforms are beginning to gain popularity, I know there are players who have never experienced Home in its true prime. This resource is a great place to get started to aid new users as they explore PlayStation®Home social platform for the first time! |
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To view this README page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team:
ℹ️ | For users who want to translate this README page in order to support our ever-developing community you can contact me via Twitter for more information! |
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Welcome to the official guide on how users can re-experience PlayStation®Home online on the original PS3 & RPCS3. To stay up to date on the project please follow our Discussions page on our Github, as our Community Manager Figment will post the latest news in regards to new Home updates. For all things related to PlayStation®Home, we have created a comprehensive composition Wiki system for this repo, to document how users can access our services.
To keep this README.md file concise & straightforward I decided to make an official dedicated wiki which has a full write-up on how users can access PlayStation®Home online with our custom server solution. To download our latest online client builds please check out the release page here. Down below here are the minimum requirements you'll need for this process.
Requirements For PS3: | Requirements For RPCS3: |
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A PlayStation 3. | A PC that supports the recommended hardware requirements for running the emulator. |
A PlayStation™Network Account. | RPCN Account. |
The latest PlayStation®Home Online client from our release page. | The latest custom RPCS3 PlayStation®Home Client from our release page. |
An active network connection. | An active network connection. |
- Official Firmware support on the latest PS3 firmware.
As of 2022/5/22, v4.90 is the latest firmware for PS3
. - We are using the 1.86 version of PlayStation®Home for our production client.
- Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies.
- Rewards.
This includes furniture, clothing, apartments, etc
. - Teleporter System for core scenes e.g., The Hub, First Floor Mall, Pier Park.
- Cross-region support
Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa
. - Users who have PlayStation®Plus on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below.
- Home Tycoon from HellFire Games.
- Home Tycoon was a free-to-play, fully customizable 3D city building game. (This was basically a game inside of a game).
PS.PLUS.PLAYSTATION.HOME.GITHUB.mp4
- Clans/Clubs.
- Commerce Points "Stores" for RPCS3.
- Inspect Feature for Avatars.
- Quest Manager.
- PlayStation™Network Matching2 Services will not be available for RPCS3.
- PlayStation®Home Challenge System.
- Wardrobe Wars.
Earning rewards/items were a part of PlayStation Home's original charm! During Home's online beta phase they were more than thousands of rewards from various events, minigames, and even physical PS3 titles to be earned. Recently I decided to create a full archive/database for the SCEA/SCEE region of Home to document each unique PlayStation®Home Reward object.
In regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward compatibility list that documents which minigames fully work or not in alphabetical order (A-Z).
🕷️ Notice critical bugs in PlayStation®Home? Here is how you can report them to the Destination Home Team!
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As all with any major software development project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home Development team gives serious consideration when it comes to stability for our community. If you see any critical bugs please create a ticket/issue here on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance:
- What client are your using (RPCS3/PS3)?
- Where did this bug occur? List the scene/space name.
- Provide pictures/videos of the error occurring.
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If you see an issue topic that has already been documented please refrain from creating another report/thread as this will cause confusion for the development team.
🤖 | As of 6/23/2022 the Destination Home Team has now deployed our official Cache Bot that automatically accepts Home cache donations for our community in our Discord Server. To get started users can type in the following arguments/commands: |
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/cache upload <link here> [version] [size] [region]
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The
version
parameter has the following ranges from0.3 ➜ 1.86
which will document your Home client version. -
The
region
parameter has 4 selections that you can choose fromNorth America, Europe, Japan, Asia
. This will document what region you played in Home.
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- Note any values in
[square brackets]
are optional and can be added by completing the previous parameter withTAB
. By adding such parameters assize
orregion
gives the development team a preview of what to expect from your unique cache dump!
Have any questions about this release or write up? Feel free to contact me at the following methods:
- Thanks to the Destination Home/PlayStation Home community for donating much-needed data! Without you guys, this preservation project wouldn't be online nor archived for educational purposes.
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B' (NostalgicBee) | BinksDaWolf | BlackBloodBorne | Bliss | BlizzRobin | Bucko | Byundai | Cade Harrision | Chaz | Chloride Cull | CipangoAZ |
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peanut_unlimited | nitrate92 | NovaDaemon | Emily | Greatblaster360 | shadowknight1620 | KingofTheBeez | Mitchell | holmebrian | wintr | Mr. BoneZone |
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Frosty666Smokey | Dubbled | RobGamer | Ale from Italy | ༯𝒟ℯ𝓈𝓉𝒾𝓃𝓎༯ | Casey~ | XYZexal | FunkyBassBoyJr | Ryuuka Shinrai | cpurcell2 | GermanTheWolf |
JustAngie | Citaze | StratosA | Coffee | ben | Clip | Sniper_king202 | Frycopy | Limon /Deadbay | BreakLikeGlass | Gwendle |
DrUberBloom | [ nwe9r ] | Xecular | Ch0wW | MasterGamer423 | Vor | Black Widow | TailsFan95 | chillmanmax | Storm88 | WoahThatsNeat |
- Thanks to the RPCS3 development team for helping to fix critical bugs for Home online.
- Thanks to the PS3Xploit Team for creating the lovely HEN exploit (PS3 Homebrew ENabler) on PS3!
- Thanks to the PS Rewired & PSONE development team for helping us with our Closed Beta 2 deployment environment infrastructure.
- Thank you Sony/PlayStation for creating this awe-inspiring Social World!
We are not affiliated with Sony Interactive Entertainment (SIE) or any other game developers licensed by SIE. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations.
All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.