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Defender

Introduction

We will be making a 3D flying game with a similar theme to the original Defender arcade game. Screenshot

What we'll learn:

  • Simple Terrain
  • Importing 3D models and fixing up the materials
  • Rotation Vectors
  • Spawning projectiles
  • Enemy AI state machine
  • Raycasting
  • Spatial sound
  • Post-Processing effects for fog, bloom, depth of field
  • Radar screen overlay
  • Split screen gameplay for cooperative or dogfight modes

Instructions

Instructions will be added to the wiki for this project each week. If you happen to miss a week, please review what was covered and give it a try at home to be prepared for the next lesson.

View the project wiki