We will be making a 3D flying game with a similar theme to the original Defender arcade game.
- Simple Terrain
- Importing 3D models and fixing up the materials
- Rotation Vectors
- Spawning projectiles
- Enemy AI state machine
- Raycasting
- Spatial sound
- Post-Processing effects for fog, bloom, depth of field
- Radar screen overlay
- Split screen gameplay for cooperative or dogfight modes
Instructions will be added to the wiki for this project each week. If you happen to miss a week, please review what was covered and give it a try at home to be prepared for the next lesson.