this project is for rendering 3d objects in python using pyopengl and glfw then we are going to test multi core rendering using multiprocessing and multithreading
3d rendering is a process of rendering 3d objects in 2d screen we need to convert 3d objects to 2d screen there are different concepts in 3d rendering some examples are:
- camera
- projection
- view
- model
- world
- light
- shadow
- texture
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Load the 3D object model and its texture into memory using a library such as PyOpenGL.
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Set up the OpenGL rendering context and viewport. This includes creating an OpenGL window, specifying the projection matrix, and defining the camera position and orientation.
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Define the lighting parameters, such as the light source position, intensity, and color. You can use different types of lighting models, such as diffuse, specular, and ambient lighting.
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Set up the shadow mapping technique. This involves rendering the scene from the perspective of the light source and storing the depth information of the objects in a texture map.
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Render the 3D object using the loaded model and texture. Apply the lighting and shadowing effects by calculating the color of each vertex based on the lighting and shadow maps.
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Finally, present the rendered image to the user by swapping the back buffer with the front buffer.