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Releases: DexyThePuppy/ProtoFluxVisualsOverhaul

1.4.1

23 Jan 11:29
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We shouldn't let a puppy do code.

  • Remove unnecessary "Patch to handle global references panel styling"

1.4

21 Jan 23:58
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1.4

This should *(hopefully) eliminate any issues in multi user sessions!

  • Added More User Permission Checks.

  • Removed Patch to sync wire colors with ImpulseType colors (* unnecessary patch)

  • Changed Wire Textures to Factorio Looking Conveyor Belts

  • Added Sounds (Connect, Grab, Destroy)

  • Light Gradient and Border added to Node Background

  • Fixed Overview mode background

  • added more configuration options

  • rEMoVeD HoTrELOaDLiB QWQ

Issues i still have to figure out:
#10 Nodes not getting patched when in headless
#11 Only Patching Nodes/Wires when using the Tooltip?

1.3 🎨 Visuals Overhaul Update!

10 Dec 22:30
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Node Nodes Chaos
Preview of animated ProtoFlux wires Preview of animated ProtoFlux wires Preview of animated ProtoFlux wires

👋 Welcome to the New VisualsOverhaul Update!

This Introduces a bunch of new Visual Updates!

  • Rounded Nodes with a light gradient
  • Revamped Connector Textures
  • Fresh new Wire Textures
  • Customizable, Connector, Wire, and Node Textures
  • Comprehensive UI customization options

⚠️ This Release Changes the mod name:

ProtoWireScroll.dll => ProtoFluxVisualsOverhaul.dll

1.2

10 Dec 10:56
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1.2

image
Added new Rounded Connector Images, New Node Headers and more to come! (Maybe collab with ColorMyProtoFlux?)
This still has some visual bugs that i have to fix, but it should all be fully working and all localy patched!

1.1

26 Nov 13:30
2e07373
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1.1
  • Add Enabled config
  • Removed Nullable Warnings
  • Fix Wire Direction
  • Make Mod Local per User
  • Don't touch Global Protoflux Material
  • Add Allocating User Checks
  • Use GetValues
  • Fix #2
  • Add @NepuShiro as an author due to big rewrites

Release

24 Nov 21:39
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First ever mod Release, please report any issues!