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Entities/Computer: Set computer physics to static
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SirLynix committed Dec 13, 2024
1 parent 9e84008 commit aea1e09
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion scripts/entities/computer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ end

classData:On("init", function (self)
local physSettings = {
kind = "dynamic",
kind = "static",
mass = 0.0,
collider = BoxCollider3D.new(Vec3f(0.5)),
objectLayer = Constants.ObjectLayerStatic
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