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Releases: DimensionalDevelopment/VanillaFix

[1.16.5] VanillaFix 2.0.0+beta-29-03-2021

29 Mar 12:28
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untagged-6dc7a17f18a4f66e9ae2

28 Mar 19:39
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Merge branch '1.0.10' of https://github.com/DimensionalDevelopment/Va…

untagged-9ceaa032c90fcdc6db20: Attempt 2 of fixes

17 Mar 23:30
39d08a7
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Had to update JDK to use OpenJDK instead because of stupid Oracle reasons, now we have to hopefully just change branches

untagged-caf8a5166d8457f70bf9: Fix for #185 (#186)

03 May 13:51
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* Update LoadingConfig.java

* Update ModConfig.java

* Update VanillaFixLoadingPlugin.java

* Update pt_br.lang

* Update en_us.lang

1.1.1

04 Jan 15:55
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  • Fixed crashes related to NumericalBlockState
  • Fixed incompatibility with CodeChickenLib

1.1

04 Jan 00:15
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1.1
  • Implemented dynamic model loading: no baked models, models, textures, or block states are created when the game starts. Instead, everything is loaded during gameplay as needed and unloaded when no longer needed.
  • Reduced block state memory usage by using bit fields rather than maps
  • Disabled the initial world chunk load to improve world load speed in exchange of minor lag and missing chunks for the first few seconds

untagged-f6fc8809217bec249c5b: Fixed a few model loading issues

04 Jan 21:06
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untagged-cbc9920b47820f86479f: Fixed blockstate bugs, fixed incompatibility with CodeChickenLib

04 Jan 15:53
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 - Fixes #150
 - Fixes #149
 - Fixes #148
 - Fixes #146
 - Fixes #143
 - Fixes #142
 - Fixes #149
 - Fixes #144
 - Fixes #145

untagged-beb684940bc85ba03dcd

04 Jan 17:32
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Fixed incompatibilities with DraconicEvolution, Mekanism, and a few o…

untagged-258eff3628b574137f14: Improve loading plugin

01 Sep 16:01
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 - Split init code
 - Use LibraryManager to find libraries folder
 - Make sure VanillaFix is first on classpath (latest mixin version)