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* feature/setup-task-finalization * Add linux module options * Add macos IL2CPP option * Add option to install Apple Silicon editor * Reorganize variable groups * Update lib dependancy * Rather use a pick list for architecture selection * Fix mac os architecture is always added to yaml * Update CHANGELOG * Update dependencies on acitvation task and organizue input variables * Update shared library * Do not pass the project path to the command line The project path is only required to determine the versino of the editor to activate the seat with but not required for the operation itself. * Add installed instance auto setup Android tooling workflow * Reset Unity Setup v1 and instead introduce Unity Setup V2 for backwards compatibility * Update version in manifest * Split setup steps by responsibility * Add post step * Update logs * Handle Unity Hub CLI return code 1 means success * Deprecate activate license V1 and unity setup V1 * Use new build script entry point * Update executeMethod entry point for configuration * Group input variables * Resolve merge * Apply node update to Setup V2 * Leave a note about deprrecation in the changelog * Deprecate Unity Setup V1 * Make license activaiton optional on setup v2 * Update build task changelog * Update extension changelog * Reorganize input variable groups * Fix throws error when optional input not set * Revert * Clean up unused input variable * Do not set resource path twice * Use new build scripts package instead of old * Disable confiugration step until finished * Use const * Remove logs output variable since temporary anyways * Update shared library to use new log streaming approach * Update author name * Sanity checks on untouched tasks * Revert pusblisher change
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