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AddWeapon

Matias Salas edited this page Nov 4, 2020 · 2 revisions
Player.AddWeapon(Source, Name, Ammo, Component, Tint)

This function add an weapon to player.

Arguments

Argument Type Optional Default Value Explanation
Source CitizenFX.Core.Player No - Player
Name string No - Weapon Name
Ammo int Yes 0 Weapon Ammo
Component dynamic Yes null Weapon Component
Tint int Yes 1 Weapon Tint

Example

public void Example([FromSource] CitizenFX.Core.Player Source)
{
    Player.AddWeapon(Source, "weapon_revolver", 12) //Added revolver with 12 bullets to player
}

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