Minecraft clone written with C++ & OpenGL, in development.
Have a infinite procedurally generated world
Be able to destroy and place blocks
Seperate thread for loading chunks
Maybe hashmap instead of set for storing chunks?
Highlight block when mousing over it (also for placing blocks)
Play around with perlin parameters more to make it look more natural (Looks solid)
Remove faces between chunks, and other faces that cant be seen
Fix bug at spawn when there are 2x more chunks (Hacky)
Store chunks on the heap as pointers so i can delete them
Increase chunk height