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Improve UI for issuing commands with context menus
Merge branch 'feature/wall-building' into develop
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{"schemaVersion": 1, "label": "tests", "message": "188", "color": "blue"} | ||
{"schemaVersion": 1, "label": "tests", "message": "192", "color": "blue"} |
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# Active tasks | ||
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* [X] fix over reserving of materials | ||
* [~] pre-filled society stores of bricks | ||
* [X] show ui block selection as it is dragged | ||
* [~] block selection can be added to with ctrl+drag | ||
* [~] show selection dimensions in world | ||
* popups and ui selection changes | ||
* [X] test popups with an invisible imgui window | ||
* [X] selection-sensitive right click context menu | ||
* [X] close popup on camera move | ||
* [X] escape for clearing tile and entity selection (rebind quit) | ||
* [X] improved ui for ordering people about and issuing society commands via popup | ||
* [X] close popup after button pressed | ||
* [X] build command | ||
* [X] remove old command tabs | ||
* [X] ui for creating jobs for building many blocks | ||
* [X] ui for wall outline specifically? | ||
* hovering over button should show outline preview | ||
* [~] can specify thickness of wall | ||
* [~] can shrink/expand selection by 1 block | ||
* [~] extend material reservation to include the specific materials in transit for a build, | ||
to avoid others considering hauling more when it's already on the way | ||
* [X] register builds in data | ||
* [X] validate build material definition exists? | ||
* [X] cache build templates intead of iterating all each time | ||
* [X] used cache strings for component names too | ||
* [X] central registry of all builds including a unique identifier to refer to it in ui and its | ||
requests | ||
* [X] update controls in readme | ||
* [X] display basic info about multiple entity selection in ui | ||
* [~] when issuing a society command, remove any existing that conflict | ||
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