A GameCenter Plugin made for Arcturus Morningstar which includes SnowStorm & FastFood
- OpenSourceSwf
- Arcturus 2.4.0
- Basic knowledge of adding stuff
- Patience & Coffee
- First of all download unzip the assets.zip and move the files to your swf
- Add the code from the assets figuremap.xml into your figuremap.xml
- Place this code at the bottom of your HabboAvatarActions.xml
<action id="SnowWarRun" state="swrun" precedence="104" main="1" geometrytype="vertical" activepartset="snowwarrun" assetpartdefinition="swrun" prevents="fx.2,fx.3,fx.6,fx.14,fx.15,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.69,fx.71,fx.72,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.100,fx.104,fx.107,fx.108,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.136,fx.137,fx.138,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,dance"/>
<action id="SnowWarDieFront" state="swdiefront" precedence="105" main="1" geometrytype="swhorizontal" activepartset="snowwardiefront" assetpartdefinition="swdie" startfromframezero="true" prevents="fx.2,fx.3,fx.6,fx.14,fx.15,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.69,fx.71,fx.72,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.100,fx.104,fx.105,fx.107,fx.108,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.136,fx.137,fx.138,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,dance"/>
<action id="SnowWarDieBack" state="swdieback" precedence="106" main="1" geometrytype="swhorizontal" activepartset="snowwardieback" assetpartdefinition="swdie" startfromframezero="true" prevents="fx.2,fx.3,fx.6,fx.14,fx.15,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.69,fx.71,fx.72,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.100,fx.104,fx.105,fx.107,fx.108,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,dance"/>
<action id="SnowWarPick" state="swpick" precedence="107" main="1" geometrytype="vertical" activepartset="snowwarpick" assetpartdefinition="swpick" startfromframezero="true" prevents="fx.2,fx.3,fx.6,fx.14,fx.15,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.69,fx.71,fx.72,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.100,fx.104,fx.105,fx.107,fx.108,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.136,fx.137,fx.138,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,dance"/>
<action id="SnowWarThrow" state="swthrow" precedence="108" main="1" geometrytype="vertical" activepartset="snowwarthrow" assetpartdefinition="swthrow" startfromframezero="true" prevents="fx.2,fx.3,fx.6,fx.14,fx.15,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.69,fx.71,fx.72,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.100,fx.104,fx.105,fx.107,fx.108,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.136,fx.137,fx.138,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,dance"/>
- If you use your own version of the OpenSourceSwf search into your HabboMain.as for
var _local_2:XML = <config>
Below this you'll see the <asset-libraries>
section
replace the section with the following:
<asset-libraries>
<library url="hh_human_face.swf"/>
<library url="hh_human_body.swf"/>
<library url="hh_human_hair.swf"/>
<library url="hh_human_acc_chest.swf"/>
<library url="hh_human_acc_eye.swf"/>
<library url="hh_human_acc_face.swf"/>
<library url="hh_human_acc_head.swf"/>
<library url="hh_human_acc_waist.swf"/>
<library url="hh_human_hats.swf"/>
<library url="hh_human_item.swf"/>
<library url="hh_human_leg.swf"/>
<library url="hh_human_shirt.swf"/>
<library url="hh_human_shoe.swf"/>
<library url="hh_people_pool.swf"/>
<library url="hh_human_fx.swf"/>
<library url="hh_human_50_face.swf"/>
<library url="hh_human_50_body.swf"/>
<library url="hh_human_50_hair.swf"/>
<library url="hh_human_50_acc_chest.swf"/>
<library url="hh_human_50_acc_eye.swf"/>
<library url="hh_human_50_acc_face.swf"/>
<library url="hh_human_50_acc_head.swf"/>
<library url="hh_human_50_acc_waist.swf"/>
<library url="hh_human_50_hats.swf"/>
<library url="hh_human_50_item.swf"/>
<library url="hh_human_50_leg.swf"/>
<library url="hh_human_50_shirt.swf"/>
<library url="hh_human_50_shoe.swf"/>
<library url="hh_human_50_fx.swf"/>
<library url="hh_pets.swf"/>
<library url="hh_pets_50.swf"/>
<library url="hh_badges.swf"/>
</asset-libraries>
- Now you download the pre-compiled Plugin if you didnt compile it by yourself
- Move the jar into your plugins folder & start your Emulator
- If you want to use FastFood get an API-Key from here FastFoodGame and place the key into your emulator_settings table
NOTE: DON'T FORGET TO CHANGE YOUR EMULATOR_SETTINGS AFTER STARTING THE PLUGIN
p.s tHeRe ArE aLoT oF bUgS :)
Contributor
- Dome#9999
- necmi#5362
Special thanks to
- Beny (GameCenter & FastFood)
- capostrike (For Snowstorm)
- SpreedBlood (Unknown)
- DIOCANE777 (Ported Code from Comet to Arcturus)