Offers generic simplified implementation of networking based on sockets.
It handles all of the internal socket communications while allowing you to apply your own data serialization.
ISocketEventHandler
is used both by Server and Client to acquire SocketEventArgs
object for AcceptAsync
, ConnectAsync
, ReceiveAsync
, SendAsync
, and DisconnectAsync
operations.
You can use the default handler SocketEventManager
which internally manages a Pool of SocketEventArgs
that dynamically expend in size on-demend and re-use.
You can also use your own handler by implementing ISocketEventHandler
in your class.
When data is received or sent on SocketClient
object, the data is being serialized using the SerializationHandler
property, which means you must implement INetworkMessageSerializationHandler
to transform the data to the expected type.
Implementing server side requires of you to create a new instace of SocketServer
or inherit from it in your own class, while calling SocketServer.Start()
to start processing connections.
Managing new incoming connections is done via ServerHandler
property so make sure to implement and assign it to apply your own logics.
It is mandatory to set EventHandler
property by implementing ISocketEventHandler
.
For in-depth look and example for a full server side implementation, you can take a look on the example project Example.Server
.
Implementing client side requires of you to create a new instace of SocketClient
or inherit from it in your own class, while calling SocketClient.ConnectAsync()
to attemp to connect SocketServer
instances.
Managing connection events or received data is done via ClientHandler
property so make sure to implement and assign it to apply your own logics.
It is mandatory to set EventHandler
property by implementing ISocketEventHandler
.
For in-depth look and example for a full client side implementation, you can take a look on the example project Example.Client
.
In the example projects you can check our how implementations of a communication protocol and packets obfuscation, for the purpose of a simple Chatting application.
Install-Package RabanSoft.SocketNetwork
or
dotnet add package RabanSoft.SocketNetwork
or