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quality + multibedref
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Dubwise56 committed Oct 29, 2020
1 parent 4dc7b74 commit e6f47aa
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Showing 6 changed files with 26 additions and 7 deletions.
Binary file modified 1.2/Assemblies/BadHygiene.dll
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1 change: 1 addition & 0 deletions 1.2/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml
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</modExtensions>
</ThingDef>


<ThingDef ParentName="DubsDirtyPipeBase">
<defName>sewagePipeStuff</defName>
<label>plumbing</label>
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8 changes: 8 additions & 0 deletions 1.2/Defs/ThingDefs_Buildings/BuildingsB_Hygiene.xml
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<ThingDef Name="BasedFixture" Abstract="True" ParentName="BasedHygieneMom">
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_Art">
<nameMaker>NamerArtFurniture</nameMaker>
<descriptionMaker>ArtDescription_Furniture</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
<li>
<compClass>CompColorable</compClass>
</li>
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8 changes: 8 additions & 0 deletions 1.2/Defs/ThingDefs_Buildings/BuildingsC_Joy.xml
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<joyKind>Hydrotherapy</joyKind>
</building>
<comps>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_Art">
<nameMaker>NamerArtFurniture</nameMaker>
<descriptionMaker>ArtDescription_Furniture</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
<li>
<compClass>CompColorable</compClass>
</li>
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2 changes: 1 addition & 1 deletion About/Manifest.xml
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<Manifest>
<identifier>Dubs-Bad-Hygiene</identifier>
<version>2.8.1630</version>
<version>2.8.1632</version>
<manifestUri>https://raw.githubusercontent.com/Dubwise56/Dubs-Bad-Hygiene/master/About/Manifest.xml</manifestUri>
<downloadUri>https://github.com/Dubwise56/Dubs-Bad-Hygiene/releases/latest</downloadUri>
</Manifest>
14 changes: 8 additions & 6 deletions Languages/English/Keyed/DubsHygiene.xml
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<AttackHelicopter>Attack helicopter</AttackHelicopter>
<Unisex>Unisex</Unisex>
<ConnectFixturesToBed>Link bed</ConnectFixturesToBed>
<ConnectFixturesToBedDesc>Connect the fixtures to a nearby bed so they inherit the ownership.</ConnectFixturesToBedDesc>
<ConnectFixturesToBedDesc>Connect the fixtures to a nearby bed so they inherit the ownership. Hold shift to assign multiple beds</ConnectFixturesToBedDesc>
<CancelConnectFixturesToBed>Clear bed link</CancelConnectFixturesToBed>
<CancelConnectFixturesToBedDesc>Clear the link to beds</CancelConnectFixturesToBedDesc>

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<!--Mod Options-->

<fixtureQualityRequiresRestart>A restart is required to add quality and art comps back in.\n\n restart now?</fixtureQualityRequiresRestart>
<fixtureQuality>Fixture quality and art</fixtureQuality>
<fixtureQualityTip>Enable quality and art comps for fixtures like toilets</fixtureQualityTip>
<QuitToMenuToChange>Quit to main menu to change.</QuitToMenuToChange>
<RimefellerLink>Rimefeller link</RimefellerLink>
<RimefellerLinkTip>Enable water usage on crackers and refiners in Rimefeller.</RimefellerLinkTip>
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<DisableNeedsLabel>Needs</DisableNeedsLabel>
<NeedCheckboxTip>Tick to enable</NeedCheckboxTip>
<PrisonersGetNeeds>Prisoners</PrisonersGetNeeds>
<PrisonersGetNeedsTip>Should prisoners have needs?</PrisonersGetNeedsTip>
<PrisonersGetNeedsTip>Set if prisoners should have needs</PrisonersGetNeedsTip>
<HospitalityGuestsGetNeeds>Guests</HospitalityGuestsGetNeeds>
<HospitalityGuestsGetNeedsTip>Should guests have needs?</HospitalityGuestsGetNeedsTip>
<HospitalityGuestsGetNeedsTip>Set if guests have needs</HospitalityGuestsGetNeedsTip>
<PrivacyChecks>Privacy</PrivacyChecks>
<PrivacyChecksTip>Colonists care about privacy when bathing or using toilets.</PrivacyChecksTip>
<CoolingEfficiency>Cooling efficiency</CoolingEfficiency>
<CoolingEfficiencyTip>Should high temperature affect cooling efficiency like standard AC?</CoolingEfficiencyTip>
<CoolingEfficiencyTip>Set if high temperature should affect cooling efficiency like standard AC</CoolingEfficiencyTip>

<DisableNeeds>Toggle needs</DisableNeeds>
<DisableNeedsTip>Disable needs entirely. Overrides all other settings.</DisableNeedsTip>
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<ThirstNeed>Thirst need</ThirstNeed>
<ThirstNeedTip>Enable thirst need on all colonists with bladder need. Adds drinking fountains and water bottles. Requires a restart.</ThirstNeedTip>
<FertilizerVisible>Fertilizer visible</FertilizerVisible>
<FertilizerVisibleTip>Should the fertilizer grid be visible?</FertilizerVisibleTip>
<FertilizerVisibleTip>Set if the fertilizer grid should be visible</FertilizerVisibleTip>
<AllowNonHuman>Non-human colonists</AllowNonHuman>
<AllowNonHumanTip>Enables needs on non-human colonists. You can disable specific beings with the needs filter.</AllowNonHumanTip>

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