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<?xml version="1.0" encoding="utf-8" ?> | ||
<LanguageData> | ||
<GenerateFloorsDesc>Generate synthylene floor styles from other flooring</GenerateFloorsDesc> | ||
<GenerateFloors>Generate floors</GenerateFloors> | ||
<CommandDesignateOpenCloseValveLabelRimefeller>Toggle Valve</CommandDesignateOpenCloseValveLabelRimefeller> | ||
<CommandDesignateOpenCloseValveDescRimefeller>Toggle the valve open or closed</CommandDesignateOpenCloseValveDescRimefeller> | ||
<ValveClosedRimefeller>Valve Closed</ValveClosedRimefeller> | ||
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<NoUncuredPlasteel>No uncured plasteel</NoUncuredPlasteel> | ||
<NoUncuredSynthamide>No uncured synthamide</NoUncuredSynthamide> | ||
<CantModeAutoclave>Cannot change mode while curing</CantModeAutoclave> | ||
<CuringTime>Curing Time: {0}</CuringTime> | ||
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<PickCompositeColour>Pick Colour</PickCompositeColour> | ||
<PickCompositeColourDesc>Pick the colour of the cured synthamide composite</PickCompositeColourDesc> | ||
<PickSynthyleneColour>Pick Synthylene Colour</PickSynthyleneColour> | ||
<PickSynthyleneColourDesc>Pick Synthylene Colour</PickSynthyleneColourDesc> | ||
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<CurePlasteel>Cure Plasteel</CurePlasteel> | ||
<CureComposite>Cure Composite</CureComposite> | ||
<CommandCompositeModeDesc>Toggle between curing plasteel or composite at this autoclave</CommandCompositeModeDesc> | ||
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<FuelStorage>Fuel Storage: {0} / {1}L</FuelStorage> | ||
<TotalFuelStorage>Piped Fuel Storage: {0}L</TotalFuelStorage> | ||
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<DrillingPhase>Drilling oil well</DrillingPhase> | ||
<DrillingPhaseDesc>The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the mining skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0}</DrillingPhaseDesc> | ||
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<OilStorage>Oil Storage: {0} / {1}L</OilStorage> | ||
<WellPressure>Well Pressure: x{0}</WellPressure> | ||
<OilWellCapacity>Well Capacity: {0} L/day</OilWellCapacity> | ||
<TotalOilStorage>Piped Oil Storage: {0} L ({1})</TotalOilStorage> | ||
<PipedOilPumpCapacity>Piped Capacity: {0} L/day</PipedOilPumpCapacity> | ||
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<DrillingProgress>Drilling Progress: {0}</DrillingProgress> | ||
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<CleanOilSpill>Clean Spill</CleanOilSpill> | ||
<CleanOilSpillDesc>Cleanup Oil spills or Napalm trails</CleanOilSpillDesc> | ||
<DesignatorRemovePipeline>Deconstruct Pipeline</DesignatorRemovePipeline> | ||
<DesignatorRemovePipelineDesc>Deconstruct Oil Pipeline</DesignatorRemovePipelineDesc> | ||
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<PlaceDirectlyOverWell>Too close to existing wellhead, Place directly over an unused well to access it again</PlaceDirectlyOverWell> | ||
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<FuelPowerplantUsage>Fuel usage: {0} L/day</FuelPowerplantUsage> | ||
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<CuringFailed>Curing failed due to power loss</CuringFailed> | ||
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<DrainStorageTank>Drain Tank</DrainStorageTank> | ||
<DrainStorageTankDesc>Drain the contents of this tank to other available tanks</DrainStorageTankDesc> | ||
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<RaiseRefinerPower>Increase Power</RaiseRefinerPower> | ||
<LowerRefinerPower>Reduce Power</LowerRefinerPower> | ||
<LowerRefinerPowerDesc>Reduces the power used by the refiner to reduce the output</LowerRefinerPowerDesc> | ||
<RaiseRefinerPowerDesc>Increases the power used by the refiner to increase the output</RaiseRefinerPowerDesc> | ||
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<NoRefinerNeedsWork>No connected refineries or crackers ready for work</NoRefinerNeedsWork> | ||
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<DisableColoursDesc>This will remove the coloured versions of materials from the game. Any saved things will be changed to the plain version when you load the save</DisableColoursDesc> | ||
<DisableColours>Disable Colours (Restart required)</DisableColours> | ||
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<RequiresDeepScanner>A working Ground-penetrating scanner is needed to see deep oil reservoirs</RequiresDeepScanner> | ||
<RequiresResourceConsole>A working Resource console is needed to see oil reservoirs</RequiresResourceConsole> | ||
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<AllowedCraftingSkill>Allowed Crafting Skill {0}</AllowedCraftingSkill> | ||
<FuelStorageLimit>Fuel Production Limit {0}</FuelStorageLimit> | ||
<OilStorageLimit>Oil Production Limit {0}</OilStorageLimit> | ||
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<FuelStoragelimitTip>Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</FuelStoragelimitTip> | ||
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<OilStoragelimitTip>Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</OilStoragelimitTip> | ||
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<FuelPumpLimit>Fuel Pump Limit</FuelPumpLimit> | ||
<FuelPumpLimitTip>Pump fuel until this amount is reached, Tick to enable</FuelPumpLimitTip> | ||
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<ResourceConsoleAlert>Resource Console</ResourceConsoleAlert> | ||
<ResourceConsoleAlertDesc>Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries</ResourceConsoleAlertDesc> | ||
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<ConsoleSettings>Console Settings</ConsoleSettings> | ||
<GlobalSettings>Global Settings</GlobalSettings> | ||
<GenerateFloorsDesc>Generate synthylene floor styles from other flooring</GenerateFloorsDesc> | ||
<GenerateFloors>Generate floors</GenerateFloors> | ||
<CommandDesignateOpenCloseValveLabelRimefeller>Toggle Valve</CommandDesignateOpenCloseValveLabelRimefeller> | ||
<CommandDesignateOpenCloseValveDescRimefeller>Toggle the valve open or closed</CommandDesignateOpenCloseValveDescRimefeller> | ||
<ValveClosedRimefeller>Valve Closed</ValveClosedRimefeller> | ||
<OilToFuelReadout>Oil:{0}/h Fuel:{1}/h</OilToFuelReadout> | ||
<CrackerNotWorking>Not working</CrackerNotWorking> | ||
<NoUncuredPlasteel>No uncured plasteel</NoUncuredPlasteel> | ||
<NoUncuredSynthamide>No uncured synthamide</NoUncuredSynthamide> | ||
<CantModeAutoclave>Cannot change mode while curing</CantModeAutoclave> | ||
<CuringTime>Curing Time: {0}</CuringTime> | ||
<ProductionPaused>Production paused</ProductionPaused> | ||
<CurePlasteel>Cure Plasteel</CurePlasteel> | ||
<CureComposite>Cure Composite</CureComposite> | ||
<CommandCompositeModeDesc>Toggle between curing plasteel or composite at this autoclave</CommandCompositeModeDesc> | ||
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<FuelStorage>Fuel Storage: {0} / {1}L</FuelStorage> | ||
<TotalFuelStorage>Piped Fuel Storage: {0}L</TotalFuelStorage> | ||
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<DrillingPhase>Drilling oil well</DrillingPhase> | ||
<DrillingPhaseDesc>The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the mining skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0}</DrillingPhaseDesc> | ||
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<OilStorage>Oil Storage: {0} / {1}L</OilStorage> | ||
<WellPressure>Well Pressure: x{0}</WellPressure> | ||
<OilWellCapacity>Well Capacity: {0} L/day</OilWellCapacity> | ||
<TotalOilStorage>Piped Oil Storage: {0} L ({1})</TotalOilStorage> | ||
<PipedOilPumpCapacity>Piped Capacity: {0} L/day</PipedOilPumpCapacity> | ||
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<DrillingProgress>Drilling Progress: {0}</DrillingProgress> | ||
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<CleanOilSpill>Clean Spill</CleanOilSpill> | ||
<CleanOilSpillDesc>Cleanup Oil spills or Napalm trails</CleanOilSpillDesc> | ||
<DesignatorRemovePipeline>Deconstruct Pipeline</DesignatorRemovePipeline> | ||
<DesignatorRemovePipelineDesc>Deconstruct Oil Pipeline</DesignatorRemovePipelineDesc> | ||
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<PlaceDirectlyOverWell>Too close to existing wellhead, Place directly over an unused well to access it again</PlaceDirectlyOverWell> | ||
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<FuelPowerplantUsage>Fuel usage: {0} L/day</FuelPowerplantUsage> | ||
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<CuringFailed>Curing failed due to power loss</CuringFailed> | ||
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<DrainStorageTank>Drain Tank</DrainStorageTank> | ||
<DrainStorageTankDesc>Drain the contents of this tank to other available tanks</DrainStorageTankDesc> | ||
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<RaiseRefinerPower>Increase Power</RaiseRefinerPower> | ||
<LowerRefinerPower>Reduce Power</LowerRefinerPower> | ||
<LowerRefinerPowerDesc>Reduces the power used by the refiner to reduce the output</LowerRefinerPowerDesc> | ||
<RaiseRefinerPowerDesc>Increases the power used by the refiner to increase the output</RaiseRefinerPowerDesc> | ||
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<NoRefinerNeedsWork>No connected refineries or crackers ready for work</NoRefinerNeedsWork> | ||
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<RequiresDeepScanner>A working Ground-penetrating scanner is needed to see deep oil reservoirs</RequiresDeepScanner> | ||
<RequiresResourceConsole>A working Resource console is needed to see oil reservoirs</RequiresResourceConsole> | ||
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<AllowedCraftingSkill>Allowed Crafting Skill {0}</AllowedCraftingSkill> | ||
<FuelStorageLimit>Fuel Production Limit {0}</FuelStorageLimit> | ||
<OilStorageLimit>Oil Production Limit {0}</OilStorageLimit> | ||
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<FuelStoragelimitTip>Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</FuelStoragelimitTip> | ||
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<OilStoragelimitTip>Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</OilStoragelimitTip> | ||
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<FuelPumpLimit>Fuel Pump Limit</FuelPumpLimit> | ||
<FuelPumpLimitTip>Pump fuel until this amount is reached, Tick to enable</FuelPumpLimitTip> | ||
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<ResourceConsoleAlert>Resource Console</ResourceConsoleAlert> | ||
<ResourceConsoleAlertDesc>Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries</ResourceConsoleAlertDesc> | ||
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<ConsoleSettings>Console Settings</ConsoleSettings> | ||
<GlobalSettings>Global Settings</GlobalSettings> | ||
</LanguageData> |