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Update Rimefeller.xml
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Dubwise56 committed Feb 17, 2022
1 parent 532d5f7 commit e0d933c
Showing 1 changed file with 70 additions and 77 deletions.
147 changes: 70 additions & 77 deletions Languages/English/Keyed/Rimefeller.xml
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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<GenerateFloorsDesc>Generate synthylene floor styles from other flooring</GenerateFloorsDesc>
<GenerateFloors>Generate floors</GenerateFloors>
<CommandDesignateOpenCloseValveLabelRimefeller>Toggle Valve</CommandDesignateOpenCloseValveLabelRimefeller>
<CommandDesignateOpenCloseValveDescRimefeller>Toggle the valve open or closed</CommandDesignateOpenCloseValveDescRimefeller>
<ValveClosedRimefeller>Valve Closed</ValveClosedRimefeller>

<NoUncuredPlasteel>No uncured plasteel</NoUncuredPlasteel>
<NoUncuredSynthamide>No uncured synthamide</NoUncuredSynthamide>
<CantModeAutoclave>Cannot change mode while curing</CantModeAutoclave>
<CuringTime>Curing Time: {0}</CuringTime>

<PickCompositeColour>Pick Colour</PickCompositeColour>
<PickCompositeColourDesc>Pick the colour of the cured synthamide composite</PickCompositeColourDesc>
<PickSynthyleneColour>Pick Synthylene Colour</PickSynthyleneColour>
<PickSynthyleneColourDesc>Pick Synthylene Colour</PickSynthyleneColourDesc>

<CurePlasteel>Cure Plasteel</CurePlasteel>
<CureComposite>Cure Composite</CureComposite>
<CommandCompositeModeDesc>Toggle between curing plasteel or composite at this autoclave</CommandCompositeModeDesc>

<FuelStorage>Fuel Storage: {0} / {1}L</FuelStorage>
<TotalFuelStorage>Piped Fuel Storage: {0}L</TotalFuelStorage>

<DrillingPhase>Drilling oil well</DrillingPhase>
<DrillingPhaseDesc>The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the mining skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0}</DrillingPhaseDesc>

<OilStorage>Oil Storage: {0} / {1}L</OilStorage>
<WellPressure>Well Pressure: x{0}</WellPressure>
<OilWellCapacity>Well Capacity: {0} L/day</OilWellCapacity>
<TotalOilStorage>Piped Oil Storage: {0} L ({1})</TotalOilStorage>
<PipedOilPumpCapacity>Piped Capacity: {0} L/day</PipedOilPumpCapacity>

<DrillingProgress>Drilling Progress: {0}</DrillingProgress>

<CleanOilSpill>Clean Spill</CleanOilSpill>
<CleanOilSpillDesc>Cleanup Oil spills or Napalm trails</CleanOilSpillDesc>
<DesignatorRemovePipeline>Deconstruct Pipeline</DesignatorRemovePipeline>
<DesignatorRemovePipelineDesc>Deconstruct Oil Pipeline</DesignatorRemovePipelineDesc>

<PlaceDirectlyOverWell>Too close to existing wellhead, Place directly over an unused well to access it again</PlaceDirectlyOverWell>

<FuelPowerplantUsage>Fuel usage: {0} L/day</FuelPowerplantUsage>

<CuringFailed>Curing failed due to power loss</CuringFailed>

<DrainStorageTank>Drain Tank</DrainStorageTank>
<DrainStorageTankDesc>Drain the contents of this tank to other available tanks</DrainStorageTankDesc>

<RaiseRefinerPower>Increase Power</RaiseRefinerPower>
<LowerRefinerPower>Reduce Power</LowerRefinerPower>
<LowerRefinerPowerDesc>Reduces the power used by the refiner to reduce the output</LowerRefinerPowerDesc>
<RaiseRefinerPowerDesc>Increases the power used by the refiner to increase the output</RaiseRefinerPowerDesc>

<NoRefinerNeedsWork>No connected refineries or crackers ready for work</NoRefinerNeedsWork>

<DisableColoursDesc>This will remove the coloured versions of materials from the game. Any saved things will be changed to the plain version when you load the save</DisableColoursDesc>
<DisableColours>Disable Colours (Restart required)</DisableColours>

<RequiresDeepScanner>A working Ground-penetrating scanner is needed to see deep oil reservoirs</RequiresDeepScanner>
<RequiresResourceConsole>A working Resource console is needed to see oil reservoirs</RequiresResourceConsole>

<AllowedCraftingSkill>Allowed Crafting Skill {0}</AllowedCraftingSkill>
<FuelStorageLimit>Fuel Production Limit {0}</FuelStorageLimit>
<OilStorageLimit>Oil Production Limit {0}</OilStorageLimit>

<FuelStoragelimitTip>Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</FuelStoragelimitTip>

<OilStoragelimitTip>Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</OilStoragelimitTip>

<FuelPumpLimit>Fuel Pump Limit</FuelPumpLimit>
<FuelPumpLimitTip>Pump fuel until this amount is reached, Tick to enable</FuelPumpLimitTip>

<ResourceConsoleAlert>Resource Console</ResourceConsoleAlert>
<ResourceConsoleAlertDesc>Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries</ResourceConsoleAlertDesc>

<ConsoleSettings>Console Settings</ConsoleSettings>
<GlobalSettings>Global Settings</GlobalSettings>
<GenerateFloorsDesc>Generate synthylene floor styles from other flooring</GenerateFloorsDesc>
<GenerateFloors>Generate floors</GenerateFloors>
<CommandDesignateOpenCloseValveLabelRimefeller>Toggle Valve</CommandDesignateOpenCloseValveLabelRimefeller>
<CommandDesignateOpenCloseValveDescRimefeller>Toggle the valve open or closed</CommandDesignateOpenCloseValveDescRimefeller>
<ValveClosedRimefeller>Valve Closed</ValveClosedRimefeller>
<OilToFuelReadout>Oil:{0}/h Fuel:{1}/h</OilToFuelReadout>
<CrackerNotWorking>Not working</CrackerNotWorking>
<NoUncuredPlasteel>No uncured plasteel</NoUncuredPlasteel>
<NoUncuredSynthamide>No uncured synthamide</NoUncuredSynthamide>
<CantModeAutoclave>Cannot change mode while curing</CantModeAutoclave>
<CuringTime>Curing Time: {0}</CuringTime>
<ProductionPaused>Production paused</ProductionPaused>
<CurePlasteel>Cure Plasteel</CurePlasteel>
<CureComposite>Cure Composite</CureComposite>
<CommandCompositeModeDesc>Toggle between curing plasteel or composite at this autoclave</CommandCompositeModeDesc>

<FuelStorage>Fuel Storage: {0} / {1}L</FuelStorage>
<TotalFuelStorage>Piped Fuel Storage: {0}L</TotalFuelStorage>

<DrillingPhase>Drilling oil well</DrillingPhase>
<DrillingPhaseDesc>The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the mining skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0}</DrillingPhaseDesc>

<OilStorage>Oil Storage: {0} / {1}L</OilStorage>
<WellPressure>Well Pressure: x{0}</WellPressure>
<OilWellCapacity>Well Capacity: {0} L/day</OilWellCapacity>
<TotalOilStorage>Piped Oil Storage: {0} L ({1})</TotalOilStorage>
<PipedOilPumpCapacity>Piped Capacity: {0} L/day</PipedOilPumpCapacity>

<DrillingProgress>Drilling Progress: {0}</DrillingProgress>

<CleanOilSpill>Clean Spill</CleanOilSpill>
<CleanOilSpillDesc>Cleanup Oil spills or Napalm trails</CleanOilSpillDesc>
<DesignatorRemovePipeline>Deconstruct Pipeline</DesignatorRemovePipeline>
<DesignatorRemovePipelineDesc>Deconstruct Oil Pipeline</DesignatorRemovePipelineDesc>

<PlaceDirectlyOverWell>Too close to existing wellhead, Place directly over an unused well to access it again</PlaceDirectlyOverWell>

<FuelPowerplantUsage>Fuel usage: {0} L/day</FuelPowerplantUsage>

<CuringFailed>Curing failed due to power loss</CuringFailed>

<DrainStorageTank>Drain Tank</DrainStorageTank>
<DrainStorageTankDesc>Drain the contents of this tank to other available tanks</DrainStorageTankDesc>

<RaiseRefinerPower>Increase Power</RaiseRefinerPower>
<LowerRefinerPower>Reduce Power</LowerRefinerPower>
<LowerRefinerPowerDesc>Reduces the power used by the refiner to reduce the output</LowerRefinerPowerDesc>
<RaiseRefinerPowerDesc>Increases the power used by the refiner to increase the output</RaiseRefinerPowerDesc>

<NoRefinerNeedsWork>No connected refineries or crackers ready for work</NoRefinerNeedsWork>

<RequiresDeepScanner>A working Ground-penetrating scanner is needed to see deep oil reservoirs</RequiresDeepScanner>
<RequiresResourceConsole>A working Resource console is needed to see oil reservoirs</RequiresResourceConsole>

<AllowedCraftingSkill>Allowed Crafting Skill {0}</AllowedCraftingSkill>
<FuelStorageLimit>Fuel Production Limit {0}</FuelStorageLimit>
<OilStorageLimit>Oil Production Limit {0}</OilStorageLimit>

<FuelStoragelimitTip>Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</FuelStoragelimitTip>

<OilStoragelimitTip>Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable</OilStoragelimitTip>

<FuelPumpLimit>Fuel Pump Limit</FuelPumpLimit>
<FuelPumpLimitTip>Pump fuel until this amount is reached, Tick to enable</FuelPumpLimitTip>

<ResourceConsoleAlert>Resource Console</ResourceConsoleAlert>
<ResourceConsoleAlertDesc>Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries</ResourceConsoleAlertDesc>

<ConsoleSettings>Console Settings</ConsoleSettings>
<GlobalSettings>Global Settings</GlobalSettings>
</LanguageData>

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