Skip to content

Commit

Permalink
1.1
Browse files Browse the repository at this point in the history
  • Loading branch information
Dubwise56 committed Feb 19, 2020
1 parent 7f45fc4 commit d2a04d9
Show file tree
Hide file tree
Showing 32 changed files with 609 additions and 1 deletion.
File renamed without changes.
Binary file added 1.0/Assemblies/Dubs Rimkit.dll
Binary file not shown.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
10 changes: 10 additions & 0 deletions 1.0/Languages/ChineseSimplified/DefInjected/JobDef/Jobs_Work.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<TendSelf.reportString>在 TargetA 照顾自己,.</TendSelf.reportString>
<Bandage.reportString>包扎中.</Bandage.reportString>
<BandageOthers.reportString>在给 TargetA 包扎.</BandageOthers.reportString>
<FixBrokenDownBuildingRepairKit.reportString>更换损坏的部件于 TargetA.</FixBrokenDownBuildingRepairKit.reportString>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<!-- SPECIAL: These Recipes from makeable ThingDefs (which include <recipeMaker>), generated by RimTrans -->


<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot -->

<Make_MedicineBag.label>制作医药包</Make_MedicineBag.label>
<Make_MedicineBag.description>制作医药包.</Make_MedicineBag.description>
<Make_MedicineBag.jobString>制作医药包中.</Make_MedicineBag.jobString>


<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench -->

<Make_MedicalKit.label>制作医疗工具</Make_MedicalKit.label>
<Make_MedicalKit.description>制作医疗工具.</Make_MedicalKit.description>
<Make_MedicalKit.jobString>制作医疗工具中.</Make_MedicalKit.jobString>

<Make_UltraMedKit.label>制作闪耀世界医疗工具</Make_UltraMedKit.label>
<Make_UltraMedKit.description>制作闪耀世界医疗工具.</Make_UltraMedKit.description>
<Make_UltraMedKit.jobString>制作闪耀世界医疗工具中.</Make_UltraMedKit.jobString>


<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot -->

<Make_DubsRepairKit.label>制作修复工具</Make_DubsRepairKit.label>
<Make_DubsRepairKit.description>制作修复工具.</Make_DubsRepairKit.description>
<Make_DubsRepairKit.jobString>制作修复工具.</Make_DubsRepairKit.jobString>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<RepairComponent.label>修复零件</RepairComponent.label>
<RepairComponent.description>修复一个受损的零件.</RepairComponent.description>
<RepairComponent.jobString>修复零件中.</RepairComponent.jobString>


</LanguageData>
23 changes: 23 additions & 0 deletions 1.0/Languages/ChineseSimplified/DefInjected/ThingDef/Dubs_Kits.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<SalvagedComponent.label>破损的零件</SalvagedComponent.label>
<SalvagedComponent.description>破损零件可以在机械工作台中修复.</SalvagedComponent.description>

<UnfinishedKit.label>未完成的工具</UnfinishedKit.label>
<UnfinishedKitStuff.label>未完成的工具</UnfinishedKitStuff.label>

<MedicineBag.label>医药包</MedicineBag.label>
<MedicineBag.description>允许穿戴者在不需要床的情况下治疗自己的伤口或其他伤害,但不进行手术.也会增加愈合速度</MedicineBag.description>

<MedicalKit.label>医疗工具</MedicalKit.label>
<MedicalKit.description>允许穿戴者在不需要床的情况下治疗自己的受伤或其他伤害,但不进行手术. 也会增加愈合速度</MedicalKit.description>

<UltraMedKit.label>闪耀世界医疗工具</UltraMedKit.label>
<UltraMedKit.description>允许穿戴者在不需要床的情况下治疗自己的受伤或其他伤害,但不进行手术. 也会增加愈合速度</UltraMedKit.description>

<DubsRepairKit.label>修复工具</DubsRepairKit.label>
<DubsRepairKit.description>允许穿戴者在修理时从损坏的建筑物中打捞零件,成功率是基于技能的,会增加建筑物的统计数值.</DubsRepairKit.description>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<FixBrokenDownBuildingWithKit.label>用修复工具修理损坏的建筑物</FixBrokenDownBuildingWithKit.label>
<FixBrokenDownBuildingWithKit.verb>用工具包替换损坏的组件</FixBrokenDownBuildingWithKit.verb>
<FixBrokenDownBuildingWithKit.gerund>正在用工具包替换损坏的组件</FixBrokenDownBuildingWithKit.gerund>


</LanguageData>
13 changes: 13 additions & 0 deletions 1.0/Languages/ChineseSimplified/Keyed/Rimkit.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<equippedKit>这个殖民者装备了一个 {0}</equippedKit>
<MedkitUses>剩余</MedkitUses>
<TendInBed>在床上治疗</TendInBed>
<TendInBedDesc>在最近的医疗床上处理自己的伤口</TendInBedDesc>
<TendTarget>治疗对象</TendTarget>
<TendTargetDesc>处理他人的伤口</TendTargetDesc>
<MedkitTendSelf>自我医疗</MedkitTendSelf>
<MedkitTendSelfDesc>在现场处理自己的伤口</MedkitTendSelfDesc>

</LanguageData>
10 changes: 10 additions & 0 deletions 1.0/Languages/ChineseTraditional/DefInjected/JobDef/Jobs_Work.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<TendSelf.reportString>包紮TargetA.</TendSelf.reportString>
<Bandage.reportString>包紮中.</Bandage.reportString>
<BandageOthers.reportString>包紮TargetA.</BandageOthers.reportString>
<FixBrokenDownBuildingRepairKit.reportString>替換TargetA中的損壞組件.</FixBrokenDownBuildingRepairKit.reportString>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<!-- SPECIAL: These Recipes from makeable ThingDefs (which include <recipeMaker>), generated by RimTrans -->


<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot -->

<Make_MedicineBag.label>製作藥物袋</Make_MedicineBag.label>
<Make_MedicineBag.description>製作藥物袋.</Make_MedicineBag.description>
<Make_MedicineBag.jobString>製作藥物袋中.</Make_MedicineBag.jobString>


<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench -->

<Make_MedicalKit.label>製作醫療袋</Make_MedicalKit.label>
<Make_MedicalKit.description>製作醫療袋.</Make_MedicalKit.description>
<Make_MedicalKit.jobString>製作醫療袋中.</Make_MedicalKit.jobString>

<Make_UltraMedKit.label>製作高科技醫療袋</Make_UltraMedKit.label>
<Make_UltraMedKit.description>製作高科技醫療袋.</Make_UltraMedKit.description>
<Make_UltraMedKit.jobString>製作高科技醫療袋中.</Make_UltraMedKit.jobString>


<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot -->

<Make_DubsRepairKit.label>製作工具箱</Make_DubsRepairKit.label>
<Make_DubsRepairKit.description>製作工具箱.</Make_DubsRepairKit.description>
<Make_DubsRepairKit.jobString>製作工具箱中.</Make_DubsRepairKit.jobString>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<RepairComponent.label>修復零件</RepairComponent.label>
<RepairComponent.description>修復一個受損零件.</RepairComponent.description>
<RepairComponent.jobString>修復零件中.</RepairComponent.jobString>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<SalvagedComponent.label>待修零件</SalvagedComponent.label>
<SalvagedComponent.description>待修零件可以在機械工作台修復.</SalvagedComponent.description>

<UnfinishedKit.label>半成品箱</UnfinishedKit.label>
<UnfinishedKitStuff.label>半成品袋</UnfinishedKitStuff.label>

<MedicineBag.label>藥物袋</MedicineBag.label>
<MedicineBag.description>允許佩戴者在不需要床的情況下治療自己的傷或其他人,但無法進行手術.也提高了癒合速度</MedicineBag.description>

<MedicalKit.label>醫療袋</MedicalKit.label>
<MedicalKit.description>允許佩戴者在不需要床的情況下治療自己的傷或其他人,但無法進行手術.也提高了癒合速度</MedicalKit.description>

<UltraMedKit.label>高科技醫療袋</UltraMedKit.label>
<UltraMedKit.description>允許佩戴者在不需要床的情況下治療自己的傷或其他人,但無法進行手術.也提高了癒合速度</UltraMedKit.description>

<DubsRepairKit.label>工具箱</DubsRepairKit.label>
<DubsRepairKit.description>允許佩戴者在修理損壞建築中取出待修零件,取出率基於技能,增加建造數值.</DubsRepairKit.description>


</LanguageData>
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<FixBrokenDownBuildingWithKit.label>使用工具箱修復損壞建築</FixBrokenDownBuildingWithKit.label>
<FixBrokenDownBuildingWithKit.verb>使用工具箱替換待修零件</FixBrokenDownBuildingWithKit.verb>
<FixBrokenDownBuildingWithKit.gerund>使用工具箱替換待修零件中</FixBrokenDownBuildingWithKit.gerund>


</LanguageData>
13 changes: 13 additions & 0 deletions 1.0/Languages/ChineseTraditional/Keyed/Rimkit.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<equippedKit>這個殖民者配備了一個{0}</equippedKit>
<MedkitUses>使用剩餘</MedkitUses>
<TendInBed>床上治療</TendInBed>
<TendInBedDesc>在最近的醫療床上處理自己的傷口</TendInBedDesc>
<TendTarget>治療目標</TendTarget>
<TendTargetDesc>處理別人傷口</TendTargetDesc>
<MedkitTendSelf>治療自己</MedkitTendSelf>
<MedkitTendSelfDesc>現場處理自己的傷口</MedkitTendSelfDesc>

</LanguageData>
12 changes: 12 additions & 0 deletions 1.0/Languages/English/Keyed/Rimkit.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<equippedKit>This colonist is equipped with a {0}</equippedKit>
<MedkitUses>Uses remaining</MedkitUses>
<TendInBed>Tend in bed</TendInBed>
<TendInBedDesc>Tend thier own wounds in the nearest medical bed</TendInBedDesc>
<TendTarget>Tend Target</TendTarget>
<TendTargetDesc>Tend others wounds</TendTargetDesc>
<MedkitTendSelf>Tend Self</MedkitTendSelf>
<MedkitTendSelfDesc>Tend thier own wounds on the spot</MedkitTendSelfDesc>
</LanguageData>
Binary file added 1.0/Textures/Rimkit/RepairKit.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added 1.0/Textures/Rimkit/SalvagedComponent.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added 1.0/Textures/Rimkit/glitterkit.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added 1.0/Textures/Rimkit/medicineBag.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added 1.0/Textures/Rimkit/medkit.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added 1.1/Assemblies/Dubs Rimkit.dll
Binary file not shown.
36 changes: 36 additions & 0 deletions 1.1/Defs/JobDefs/Jobs_Work.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<!--<ThinkTreeDef>
<defName>InsertHookTest</defName>
<insertTag>Humanlike_PreMain</insertTag>
<insertPriority>100</insertPriority>
<thinkRoot Class="Dubs_Rimkit.JobGiver_RefillMedkit" />
</ThinkTreeDef>-->

<JobDef>
<defName>TendSelf</defName>
<driverClass>Dubs_Rimkit.JobDriver_TendSelf</driverClass>
<reportString>tending self at TargetA.</reportString>
</JobDef>

<JobDef>
<defName>Bandage</defName>
<driverClass>Dubs_Rimkit.JobDriver_Bandage</driverClass>
<reportString>Bandaging.</reportString>
</JobDef>

<JobDef>
<defName>BandageOthers</defName>
<driverClass>Dubs_Rimkit.JobDriver_BandageOthers</driverClass>
<reportString>Bandaging TargetA.</reportString>
</JobDef>


<JobDef>
<defName>FixBrokenDownBuildingRepairKit</defName>
<driverClass>Dubs_Rimkit.JobDriver_FixBrokenDownBuilding</driverClass>
<reportString>replacing broken components in TargetA.</reportString>
</JobDef>

</Defs>
40 changes: 40 additions & 0 deletions 1.1/Defs/RecipeDefs/Recipes_Production.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<RecipeDef>
<defName>RepairComponent</defName>
<label>fix component</label>
<description>Fix a broken component.</description>
<jobString>Fixing component.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_Machining</soundWorking>
<workAmount>900</workAmount>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>10</count>
</li>
<li>
<filter>
<thingDefs>
<li>SalvagedComponent</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<ComponentIndustrial>1</ComponentIndustrial>
</products>
<recipeUsers>
<li>TableMachining</li>
</recipeUsers>
</RecipeDef>

</Defs>
Loading

0 comments on commit d2a04d9

Please sign in to comment.