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10 changes: 10 additions & 0 deletions
10
1.0/Languages/ChineseSimplified/DefInjected/JobDef/Jobs_Work.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<TendSelf.reportString>在 TargetA 照顾自己,.</TendSelf.reportString> | ||
<Bandage.reportString>包扎中.</Bandage.reportString> | ||
<BandageOthers.reportString>在给 TargetA 包扎.</BandageOthers.reportString> | ||
<FixBrokenDownBuildingRepairKit.reportString>更换损坏的部件于 TargetA.</FixBrokenDownBuildingRepairKit.reportString> | ||
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</LanguageData> |
32 changes: 32 additions & 0 deletions
32
1.0/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<!-- SPECIAL: These Recipes from makeable ThingDefs (which include <recipeMaker>), generated by RimTrans --> | ||
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<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot --> | ||
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<Make_MedicineBag.label>制作医药包</Make_MedicineBag.label> | ||
<Make_MedicineBag.description>制作医药包.</Make_MedicineBag.description> | ||
<Make_MedicineBag.jobString>制作医药包中.</Make_MedicineBag.jobString> | ||
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<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench --> | ||
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<Make_MedicalKit.label>制作医疗工具</Make_MedicalKit.label> | ||
<Make_MedicalKit.description>制作医疗工具.</Make_MedicalKit.description> | ||
<Make_MedicalKit.jobString>制作医疗工具中.</Make_MedicalKit.jobString> | ||
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<Make_UltraMedKit.label>制作闪耀世界医疗工具</Make_UltraMedKit.label> | ||
<Make_UltraMedKit.description>制作闪耀世界医疗工具.</Make_UltraMedKit.description> | ||
<Make_UltraMedKit.jobString>制作闪耀世界医疗工具中.</Make_UltraMedKit.jobString> | ||
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<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot --> | ||
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<Make_DubsRepairKit.label>制作修复工具</Make_DubsRepairKit.label> | ||
<Make_DubsRepairKit.description>制作修复工具.</Make_DubsRepairKit.description> | ||
<Make_DubsRepairKit.jobString>制作修复工具.</Make_DubsRepairKit.jobString> | ||
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</LanguageData> |
9 changes: 9 additions & 0 deletions
9
1.0/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Production.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<RepairComponent.label>修复零件</RepairComponent.label> | ||
<RepairComponent.description>修复一个受损的零件.</RepairComponent.description> | ||
<RepairComponent.jobString>修复零件中.</RepairComponent.jobString> | ||
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</LanguageData> |
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23
1.0/Languages/ChineseSimplified/DefInjected/ThingDef/Dubs_Kits.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<SalvagedComponent.label>破损的零件</SalvagedComponent.label> | ||
<SalvagedComponent.description>破损零件可以在机械工作台中修复.</SalvagedComponent.description> | ||
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<UnfinishedKit.label>未完成的工具</UnfinishedKit.label> | ||
<UnfinishedKitStuff.label>未完成的工具</UnfinishedKitStuff.label> | ||
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<MedicineBag.label>医药包</MedicineBag.label> | ||
<MedicineBag.description>允许穿戴者在不需要床的情况下治疗自己的伤口或其他伤害,但不进行手术.也会增加愈合速度</MedicineBag.description> | ||
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<MedicalKit.label>医疗工具</MedicalKit.label> | ||
<MedicalKit.description>允许穿戴者在不需要床的情况下治疗自己的受伤或其他伤害,但不进行手术. 也会增加愈合速度</MedicalKit.description> | ||
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<UltraMedKit.label>闪耀世界医疗工具</UltraMedKit.label> | ||
<UltraMedKit.description>允许穿戴者在不需要床的情况下治疗自己的受伤或其他伤害,但不进行手术. 也会增加愈合速度</UltraMedKit.description> | ||
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<DubsRepairKit.label>修复工具</DubsRepairKit.label> | ||
<DubsRepairKit.description>允许穿戴者在修理时从损坏的建筑物中打捞零件,成功率是基于技能的,会增加建筑物的统计数值.</DubsRepairKit.description> | ||
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</LanguageData> |
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9
1.0/Languages/ChineseSimplified/DefInjected/WorkGiverDef/WorkGivers.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<FixBrokenDownBuildingWithKit.label>用修复工具修理损坏的建筑物</FixBrokenDownBuildingWithKit.label> | ||
<FixBrokenDownBuildingWithKit.verb>用工具包替换损坏的组件</FixBrokenDownBuildingWithKit.verb> | ||
<FixBrokenDownBuildingWithKit.gerund>正在用工具包替换损坏的组件</FixBrokenDownBuildingWithKit.gerund> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<equippedKit>这个殖民者装备了一个 {0}</equippedKit> | ||
<MedkitUses>剩余</MedkitUses> | ||
<TendInBed>在床上治疗</TendInBed> | ||
<TendInBedDesc>在最近的医疗床上处理自己的伤口</TendInBedDesc> | ||
<TendTarget>治疗对象</TendTarget> | ||
<TendTargetDesc>处理他人的伤口</TendTargetDesc> | ||
<MedkitTendSelf>自我医疗</MedkitTendSelf> | ||
<MedkitTendSelfDesc>在现场处理自己的伤口</MedkitTendSelfDesc> | ||
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</LanguageData> |
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1.0/Languages/ChineseTraditional/DefInjected/JobDef/Jobs_Work.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<TendSelf.reportString>包紮TargetA.</TendSelf.reportString> | ||
<Bandage.reportString>包紮中.</Bandage.reportString> | ||
<BandageOthers.reportString>包紮TargetA.</BandageOthers.reportString> | ||
<FixBrokenDownBuildingRepairKit.reportString>替換TargetA中的損壞組件.</FixBrokenDownBuildingRepairKit.reportString> | ||
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</LanguageData> |
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32
1.0/Languages/ChineseTraditional/DefInjected/RecipeDef/Recipes_Add_Make.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<!-- SPECIAL: These Recipes from makeable ThingDefs (which include <recipeMaker>), generated by RimTrans --> | ||
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<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot --> | ||
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<Make_MedicineBag.label>製作藥物袋</Make_MedicineBag.label> | ||
<Make_MedicineBag.description>製作藥物袋.</Make_MedicineBag.description> | ||
<Make_MedicineBag.jobString>製作藥物袋中.</Make_MedicineBag.jobString> | ||
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<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench --> | ||
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<Make_MedicalKit.label>製作醫療袋</Make_MedicalKit.label> | ||
<Make_MedicalKit.description>製作醫療袋.</Make_MedicalKit.description> | ||
<Make_MedicalKit.jobString>製作醫療袋中.</Make_MedicalKit.jobString> | ||
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<Make_UltraMedKit.label>製作高科技醫療袋</Make_UltraMedKit.label> | ||
<Make_UltraMedKit.description>製作高科技醫療袋.</Make_UltraMedKit.description> | ||
<Make_UltraMedKit.jobString>製作高科技醫療袋中.</Make_UltraMedKit.jobString> | ||
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<!-- Recipe Users: ElectricTailoringBench, HandTailoringBench, CraftingSpot --> | ||
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<Make_DubsRepairKit.label>製作工具箱</Make_DubsRepairKit.label> | ||
<Make_DubsRepairKit.description>製作工具箱.</Make_DubsRepairKit.description> | ||
<Make_DubsRepairKit.jobString>製作工具箱中.</Make_DubsRepairKit.jobString> | ||
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</LanguageData> |
9 changes: 9 additions & 0 deletions
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1.0/Languages/ChineseTraditional/DefInjected/RecipeDef/Recipes_Production.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<RepairComponent.label>修復零件</RepairComponent.label> | ||
<RepairComponent.description>修復一個受損零件.</RepairComponent.description> | ||
<RepairComponent.jobString>修復零件中.</RepairComponent.jobString> | ||
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</LanguageData> |
23 changes: 23 additions & 0 deletions
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1.0/Languages/ChineseTraditional/DefInjected/ThingDef/Dubs_Kits.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<SalvagedComponent.label>待修零件</SalvagedComponent.label> | ||
<SalvagedComponent.description>待修零件可以在機械工作台修復.</SalvagedComponent.description> | ||
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<UnfinishedKit.label>半成品箱</UnfinishedKit.label> | ||
<UnfinishedKitStuff.label>半成品袋</UnfinishedKitStuff.label> | ||
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<MedicineBag.label>藥物袋</MedicineBag.label> | ||
<MedicineBag.description>允許佩戴者在不需要床的情況下治療自己的傷或其他人,但無法進行手術.也提高了癒合速度</MedicineBag.description> | ||
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<MedicalKit.label>醫療袋</MedicalKit.label> | ||
<MedicalKit.description>允許佩戴者在不需要床的情況下治療自己的傷或其他人,但無法進行手術.也提高了癒合速度</MedicalKit.description> | ||
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<UltraMedKit.label>高科技醫療袋</UltraMedKit.label> | ||
<UltraMedKit.description>允許佩戴者在不需要床的情況下治療自己的傷或其他人,但無法進行手術.也提高了癒合速度</UltraMedKit.description> | ||
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<DubsRepairKit.label>工具箱</DubsRepairKit.label> | ||
<DubsRepairKit.description>允許佩戴者在修理損壞建築中取出待修零件,取出率基於技能,增加建造數值.</DubsRepairKit.description> | ||
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</LanguageData> |
9 changes: 9 additions & 0 deletions
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1.0/Languages/ChineseTraditional/DefInjected/WorkGiverDef/WorkGivers.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<FixBrokenDownBuildingWithKit.label>使用工具箱修復損壞建築</FixBrokenDownBuildingWithKit.label> | ||
<FixBrokenDownBuildingWithKit.verb>使用工具箱替換待修零件</FixBrokenDownBuildingWithKit.verb> | ||
<FixBrokenDownBuildingWithKit.gerund>使用工具箱替換待修零件中</FixBrokenDownBuildingWithKit.gerund> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<equippedKit>這個殖民者配備了一個{0}</equippedKit> | ||
<MedkitUses>使用剩餘</MedkitUses> | ||
<TendInBed>床上治療</TendInBed> | ||
<TendInBedDesc>在最近的醫療床上處理自己的傷口</TendInBedDesc> | ||
<TendTarget>治療目標</TendTarget> | ||
<TendTargetDesc>處理別人傷口</TendTargetDesc> | ||
<MedkitTendSelf>治療自己</MedkitTendSelf> | ||
<MedkitTendSelfDesc>現場處理自己的傷口</MedkitTendSelfDesc> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<equippedKit>This colonist is equipped with a {0}</equippedKit> | ||
<MedkitUses>Uses remaining</MedkitUses> | ||
<TendInBed>Tend in bed</TendInBed> | ||
<TendInBedDesc>Tend thier own wounds in the nearest medical bed</TendInBedDesc> | ||
<TendTarget>Tend Target</TendTarget> | ||
<TendTargetDesc>Tend others wounds</TendTargetDesc> | ||
<MedkitTendSelf>Tend Self</MedkitTendSelf> | ||
<MedkitTendSelfDesc>Tend thier own wounds on the spot</MedkitTendSelfDesc> | ||
</LanguageData> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<!--<ThinkTreeDef> | ||
<defName>InsertHookTest</defName> | ||
<insertTag>Humanlike_PreMain</insertTag> | ||
<insertPriority>100</insertPriority> | ||
<thinkRoot Class="Dubs_Rimkit.JobGiver_RefillMedkit" /> | ||
</ThinkTreeDef>--> | ||
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<JobDef> | ||
<defName>TendSelf</defName> | ||
<driverClass>Dubs_Rimkit.JobDriver_TendSelf</driverClass> | ||
<reportString>tending self at TargetA.</reportString> | ||
</JobDef> | ||
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<JobDef> | ||
<defName>Bandage</defName> | ||
<driverClass>Dubs_Rimkit.JobDriver_Bandage</driverClass> | ||
<reportString>Bandaging.</reportString> | ||
</JobDef> | ||
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<JobDef> | ||
<defName>BandageOthers</defName> | ||
<driverClass>Dubs_Rimkit.JobDriver_BandageOthers</driverClass> | ||
<reportString>Bandaging TargetA.</reportString> | ||
</JobDef> | ||
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<JobDef> | ||
<defName>FixBrokenDownBuildingRepairKit</defName> | ||
<driverClass>Dubs_Rimkit.JobDriver_FixBrokenDownBuilding</driverClass> | ||
<reportString>replacing broken components in TargetA.</reportString> | ||
</JobDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<RecipeDef> | ||
<defName>RepairComponent</defName> | ||
<label>fix component</label> | ||
<description>Fix a broken component.</description> | ||
<jobString>Fixing component.</jobString> | ||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
<effectWorking>Cook</effectWorking> | ||
<soundWorking>Recipe_Machining</soundWorking> | ||
<workAmount>900</workAmount> | ||
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef> | ||
<ingredients> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Steel</li> | ||
</thingDefs> | ||
</filter> | ||
<count>10</count> | ||
</li> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>SalvagedComponent</li> | ||
</thingDefs> | ||
</filter> | ||
<count>1</count> | ||
</li> | ||
</ingredients> | ||
<products> | ||
<ComponentIndustrial>1</ComponentIndustrial> | ||
</products> | ||
<recipeUsers> | ||
<li>TableMachining</li> | ||
</recipeUsers> | ||
</RecipeDef> | ||
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</Defs> |
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