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DummkopfOfHachtenduden edited this page Sep 19, 2021 · 1 revision

Forces a script object to ride another script object. SkillEffects without 3 stages (READY, WAIT, SHOT) need ANI_WAIT-Duration be 0 to avoid error msg.

Paramter(s)

Nr Name Type Value range
1. SkillID string
2. OwnerObjectID string ObjectID or *player
3. TargetObjectID string ObjectID or *player
4. SkillEffectCode string from skilleffect.txt
5. ANI_WAIT-Duration float in seconds

Example(s)

2.5 S_DecoSkillTarget sk01 obj01 obj02 SKILL_EU_WIZARD_FIREA_POINT_A 1.5

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