OcelotWalrus
released this
22 Dec 18:50
·
25 commits
to master
since this release
This update bring bugfixes, new features and new game content
It contains:
- Updated our PR template
- Fixed many bugs and crashes
- Fixed some typos as always
- Added a cross-system terminal color system
- Made the credits menu roll down
- Reviewed many dialogs and enhanced them
- Added a new
install_data.py
script in the root repo to allow dev to install their local data - Started the beginning plot in the Forlindon Woods, with the meeting of the Shaman, shedding light on the archipalgo (only very few missions for now)
- Added three new items: Lumberjack Axe, Giant Meat Ball and 30-yard Long Spaghetti
- Added new drinks: Rum, Hard Cider and Tea
- Added two new admin commands:
$run$script$
and$help$
- Modified the enemies' damage coefficient calculation (check this wiki page)
- Added a new feature to mounts: feeding and death (check this wiki page)
- Added a new isle (still in development): the Shire Island! To visit it, run command
$teleport$zone$
in the game and select the zone "The Shire" - Added two new enemies: the Shire Flying Beast and the Flying Spaghetti Monster
- Organized the data files
- Fixed the levers enigma game that wasn't accurately random
If you want the latest changes, check the continuous-build release.
Thanks to the contributors of the program:
- @lumbar527
- @MonkeyMatrix
- @TheGiraffe3 (NEW!)
And the team! @Dungeons-of-Kathallion/documentation-reviewers @Dungeons-of-Kathallion/playtesters @Dungeons-of-Kathallion/coders @Dungeons-of-Kathallion/inflow-control
Use
pip install -r requirements.txt
python source/main.py
It's highly recommende to use a clean terminal, with the ability to zoom in or out, in fullscreen, with a monospace font for the best gameplay experience.
If you have any problems, check the full documentation on how to run the game from nothing at docs/PLAYING.MD
.
Note that you can also download the pre-built game executable from the Continuous Build.
Full Changelog: 0.24-alpha-fix...0.25-alpha