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Creating Enemies Categories
An enemy category or list is a list of enemy ids that's used in map points to make enemies spawn.
Enemies categories are found in the lists.yaml
file.
So, an enemy category definition has only 2 attributes: an id and a list of strings that are the enemies ids. Here's an hint: you can add more of an enemy type than another, so you can choose the enemy type percentage rate.
An example of an enemy category definition:
desert raids:
South Pillagers:
name: "You find a group of South Pillagers on your way!"
chance: .65
enemies rate:
easy: {"min": 1, "max": 2}
normal: {"min": 1, "max": 4}
hard: {"min": 2, "max": 4}
enemies spawns:
South Pillager: 1
Mumakil:
name: "You find a Mumakil on your way!"
chance: .15
enemies rate:
easy: {"min": 2, "max": 2}
normal: {"min": 2, "max": 2}
hard: {"min": 2, "max": 4}
enemies spawns:
Mumakil: 1
South Pillager: 1
Desert Troll:
name: "You find a Desert Troll on your way!"
chance: .2
enemies rate:
easy: {"min": 1, "max": 1}
normal: {"min": 1, "max": 1}
hard: {"min": 1, "max": 2}
enemies spawns:
Desert Troll: 1
And the syntax:
<enemy list id>:
<entry id>:
name: <text shown(str)>
chance: <percentage(float)>
enemies rate:
easy: {"min": <min spawn number(int)>, "max": <max spawn number(int)>}
normal: {"min": <min spawn number(int)>, "max": <max spawn number(int)>}
hard: {"min": <min spawn number(int)>, "max": <max spawn number(int)>}
enemies spawns:
<enemy id>: <spawning chance(float)>
In every enemy list, you find different entries, which're pools, that afterwards randomly pick enemies from himself. The game engine will go through every pools one by one, and run a random percentage calculation, until one of the pools get chosen. Once a pool's chosen, the game engine randomly determine how many enemies there'll be, following on the enemies rate dictionary. After that, it'll look through the enemies spawns dictionary and run a random percentage calculate, to determine if the current enemy should be picked up, until there're enough enemies.
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<enemy list id>
// this is the id of your list.-
<entry id>
// this is the id of one of your entry. Also called pools, you can have as many as you want.-
name
// this is the text message that'll be shown when summoning this enemy. -
chance
// the percentage of chance this pool has to be chosen. - enemies rate
- easy
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min
// the minimum number of enemies to spawn on easy difficulty mode. -
max
// the maximum number of enemies to spawn on easy difficulty mode.
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- normal
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min
// the minimum number of enemies to spawn on normal difficulty mode. -
max
// the maximum number of enemies to spawn on normal difficulty mode.
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- hard
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min
// the minimum number of enemies to spawn on hard difficulty mode. -
max
// the maximum number of enemies to spawn on hard difficulty mode.
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- easy
- enemies spawns
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<enemy id>
// the id of this key should be the id of the enemy. The value of this key should be the percentage chance of spawn of this pool entry.
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