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Statistics event
Statistics provided at the beginning of a game session.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.bankaccount}
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{event.bankaccount.insuranceclaims} - The credits spent on insurance
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{event.bankaccount.ownedshipcount} - The number of ships owned
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{event.bankaccount.spentonammoconsumables} - The credits spent on ammo and consumables
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{event.bankaccount.spentonfuel} - The credits spent on fuel
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{event.bankaccount.spentoninsurance} - The number of insurance claims filed
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{event.bankaccount.spentonoutfitting} - The credits spent on outfitting
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{event.bankaccount.spentonrepairs} - The credits spent on repairs
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{event.bankaccount.spentonships} - The credits spent on ships
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{event.bankaccount.wealth} - The commander's current total wealth in credits (including all assets)
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{event.combat}
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{event.combat.assassinationprofits} - The total credits earned from assassinations
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{event.combat.assassinations} - The number of assassinations performed
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{event.combat.bountiesclaimed} - The number of bounties claimed
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{event.combat.bountyhuntingprofit} - The total credits earned from bounty claims
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{event.combat.combatbondprofits} - The total credits earned from combat bond claims
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{event.combat.combatbonds} - The number of combat bonds claimed
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{event.combat.highestsinglereward} - The largest credit reward collected from combat
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{event.combat.skimmerskilled} - The number of skimmers destroyed
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{event.cqc}
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{event.cqc.creditsearned} - The total credits earned from CQC combat
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{event.cqc.killdeathratio} - The ratio of kills to deaths in CQC combat
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{event.cqc.kills} - The total number of kills earned in CQC combat
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{event.cqc.timeplayedseconds} - The total time spent in CQC combat, in seconds
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{event.cqc.winlossratio} - The ratio of wins to losses in CQC combat
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{event.crafting}
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{event.crafting.countofusedengineers} - The total number of engineers used
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{event.crafting.recipesgenerated} - The total number of recipes generated
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{event.crafting.recipesgeneratedrank1} - The total number of grade 1 recipes generated
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{event.crafting.recipesgeneratedrank2} - The total number of grade 2 recipes generated
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{event.crafting.recipesgeneratedrank3} - The total number of grade 3 recipes generated
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{event.crafting.recipesgeneratedrank4} - The total number of grade 4 recipes generated
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{event.crafting.recipesgeneratedrank5} - The total number of grade 5 recipes generated
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{event.crime}
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{event.crime.bountiesreceived} - The number of bounties received
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{event.crime.fines} - The number of fines received
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{event.crime.highestbounty} - The largest credit bounty received
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{event.crime.notoriety} - The current criminal notoriety
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{event.crime.totalbounties} - The total credits accumulated in bounties
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{event.crime.totalfines} - The total credits accumulated in fines
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{event.exploration}
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{event.exploration.greatestdistancefromstart} - The largest distance traveled in light years from starting
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{event.exploration.highestpayout} - The largest credit reward from exploration
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{event.exploration.planetsscannedlevel2} - The number of planets and moons scanned to level 2
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{event.exploration.planetsscannedlevel3} - The number of planets and moons scanned to level 3
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{event.exploration.profits} - The total number of credits earned from exploration
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{event.exploration.systemsvisited} - The number of systems visited
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{event.exploration.timeplayedseconds} - The total time played, in seconds
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{event.exploration.totalhyperspacedistance} - The total distance traveled in light years
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{event.exploration.totalhyperspacejumps} - The total number of hyperspace jumps performed
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{event.materialTrader}
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{event.materialTrader.encodedmaterialstraded} - The number of encoded materials traded at a material trader
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{event.materialTrader.grade1materialstraded} - The number of grade 1 materials traded at a material trader
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{event.materialTrader.grade2materialstraded} - The number of grade 2 materials traded at a material trader
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{event.materialTrader.grade3materialstraded} - The number of grade 3 materials traded at a material trader
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{event.materialTrader.grade4materialstraded} - The number of grade 4 materials traded at a material trader
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{event.materialTrader.grade5materialstraded} - The number of grade 5 materials traded at a material trader
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{event.materialTrader.materialstraded} - The number of materials traded at a material trader
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{event.materialTrader.rawmaterialstraded} - The number of raw materials traded at a material trader
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{event.materialTrader.tradescompleted} - The number of trades performed at a material trader
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{event.mining}
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{event.mining.materialscollected} - The number of materials collected while mining
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{event.mining.profits} - The total number of credits earned from mining
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{event.mining.quantitymined} - The number of commodities refined from mining
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{event.multicrew}
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{event.multicrew.fightertimetotalseconds} - The total time spent in multicrew in a fighter role, in seconds
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{event.multicrew.gunnertimetotalseconds} - The total time spent in multicrew in a gunner role, in seconds
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{event.multicrew.multicrewcreditstotal} - The total credits rewarded in multicrew
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{event.multicrew.multicrewfinestotal} - The total credits accumulated in fines received in multicrew
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{event.multicrew.timetotalseconds} - The total time spent in multicrew, in seconds
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{event.npccrew}
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{event.npccrew.died} - The number of npc crew which have died
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{event.npccrew.fired} - The number of npc crew fired
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{event.npccrew.hired} - The number of npc crew hired
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{event.npccrew.totalwages} - The total credits paid to npc crew
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{event.passengers}
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{event.passengers.accepted} - The total number of passengers accepted for transport
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{event.passengers.bulk} - The total number of bulk passengers transported
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{event.passengers.delivered} - The total number of passengers delivered
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{event.passengers.disgruntled} - The total number of disgruntled passengers
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{event.passengers.ejected} - The total number of passengers ejected
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{event.passengers.vip} - The total number of VIP passengers transported
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{event.searchandrescue}
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{event.searchandrescue.count} - The number of search and rescue transactions
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{event.searchandrescue.profit} - The total number of credits earned from search and rescue
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{event.searchandrescue.traded} - The total number of search and rescue items traded
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{event.smuggling}
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{event.smuggling.averageprofit} - The average credits earned from black market transactions
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{event.smuggling.blackmarketprofits} - The total credits earned from trading with black markets
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{event.smuggling.blackmarketstradedwith} - The number of black markets traded with
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{event.smuggling.highestsingletransaction} - The largest credit reward from smuggling
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{event.smuggling.resourcessmuggled} - The number of resources smuggled
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{event.thargoidencounters}
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{event.thargoidencounters.imprints} - The number of Thargoid imprints achieved
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{event.thargoidencounters.lastshipmodel} - The last ship piloted during a Thargoid enounter
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{event.thargoidencounters.lastsystem} - The last system where a Thargoid was enountered
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{event.thargoidencounters.scoutsdestroyed} - The total number of Thargoid scouts destroyed
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{event.thargoidencounters.totalencounters} - The total number of Thargoid enounters
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{event.thargoidencounters.wakesscanned} - The number of Thargoid wakes scanned
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{event.trading}
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{event.trading.averageprofit} - The average credits earned from legal market transactions
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{event.trading.highestsingletransaction} - The largest credit reward from trading
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{event.trading.marketprofits} - The total credits earned from trading with legal markets
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{event.trading.marketstradedwith} - The number of legal markets traded with
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{event.trading.resourcestraded} - The number of resources traded
To respond to this event in VoiceAttack, create a command entitled ((EDDI statistics)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{DEC:EDDI statistics bankaccount insuranceclaims} - The credits spent on insurance
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{DEC:EDDI statistics bankaccount ownedshipcount} - The number of ships owned
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{DEC:EDDI statistics bankaccount spentonammoconsumables} - The credits spent on ammo and consumables
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{DEC:EDDI statistics bankaccount spentonfuel} - The credits spent on fuel
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{DEC:EDDI statistics bankaccount spentoninsurance} - The number of insurance claims filed
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{DEC:EDDI statistics bankaccount spentonoutfitting} - The credits spent on outfitting
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{DEC:EDDI statistics bankaccount spentonrepairs} - The credits spent on repairs
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{DEC:EDDI statistics bankaccount spentonships} - The credits spent on ships
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{DEC:EDDI statistics bankaccount wealth} - The commander's current total wealth in credits (including all assets)
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{DEC:EDDI statistics combat assassinationprofits} - The total credits earned from assassinations
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{DEC:EDDI statistics combat assassinations} - The number of assassinations performed
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{DEC:EDDI statistics combat bountiesclaimed} - The number of bounties claimed
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{DEC:EDDI statistics combat bountyhuntingprofit} - The total credits earned from bounty claims
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{DEC:EDDI statistics combat combatbondprofits} - The total credits earned from combat bond claims
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{DEC:EDDI statistics combat combatbonds} - The number of combat bonds claimed
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{DEC:EDDI statistics combat highestsinglereward} - The largest credit reward collected from combat
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{DEC:EDDI statistics combat skimmerskilled} - The number of skimmers destroyed
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{DEC:EDDI statistics cqc creditsearned} - The total credits earned from CQC combat
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{DEC:EDDI statistics cqc killdeathratio} - The ratio of kills to deaths in CQC combat
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{DEC:EDDI statistics cqc kills} - The total number of kills earned in CQC combat
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{DEC:EDDI statistics cqc timeplayedseconds} - The total time spent in CQC combat, in seconds
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{DEC:EDDI statistics cqc winlossratio} - The ratio of wins to losses in CQC combat
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{DEC:EDDI statistics crafting countofusedengineers} - The total number of engineers used
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{DEC:EDDI statistics crafting recipesgenerated} - The total number of recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank1} - The total number of grade 1 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank2} - The total number of grade 2 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank3} - The total number of grade 3 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank4} - The total number of grade 4 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank5} - The total number of grade 5 recipes generated
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{DEC:EDDI statistics crime bountiesreceived} - The number of bounties received
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{DEC:EDDI statistics crime fines} - The number of fines received
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{DEC:EDDI statistics crime highestbounty} - The largest credit bounty received
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{INT:EDDI statistics crime notoriety} - The current criminal notoriety
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{DEC:EDDI statistics crime totalbounties} - The total credits accumulated in bounties
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{DEC:EDDI statistics crime totalfines} - The total credits accumulated in fines
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{DEC:EDDI statistics exploration greatestdistancefromstart} - The largest distance traveled in light years from starting
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{DEC:EDDI statistics exploration highestpayout} - The largest credit reward from exploration
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{DEC:EDDI statistics exploration planetsscannedlevel2} - The number of planets and moons scanned to level 2
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{DEC:EDDI statistics exploration planetsscannedlevel3} - The number of planets and moons scanned to level 3
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{DEC:EDDI statistics exploration profits} - The total number of credits earned from exploration
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{DEC:EDDI statistics exploration systemsvisited} - The number of systems visited
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{DEC:EDDI statistics exploration timeplayedseconds} - The total time played, in seconds
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{DEC:EDDI statistics exploration totalhyperspacedistance} - The total distance traveled in light years
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{DEC:EDDI statistics exploration totalhyperspacejumps} - The total number of hyperspace jumps performed
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{DEC:EDDI statistics material trader encodedmaterialstraded} - The number of encoded materials traded at a material trader
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{DEC:EDDI statistics material trader grade1materialstraded} - The number of grade 1 materials traded at a material trader
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{DEC:EDDI statistics material trader grade2materialstraded} - The number of grade 2 materials traded at a material trader
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{DEC:EDDI statistics material trader grade3materialstraded} - The number of grade 3 materials traded at a material trader
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{DEC:EDDI statistics material trader grade4materialstraded} - The number of grade 4 materials traded at a material trader
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{DEC:EDDI statistics material trader grade5materialstraded} - The number of grade 5 materials traded at a material trader
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{DEC:EDDI statistics material trader materialstraded} - The number of materials traded at a material trader
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{DEC:EDDI statistics material trader rawmaterialstraded} - The number of raw materials traded at a material trader
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{DEC:EDDI statistics material trader tradescompleted} - The number of trades performed at a material trader
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{DEC:EDDI statistics mining materialscollected} - The number of materials collected while mining
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{DEC:EDDI statistics mining profits} - The total number of credits earned from mining
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{DEC:EDDI statistics mining quantitymined} - The number of commodities refined from mining
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{DEC:EDDI statistics multicrew fightertimetotalseconds} - The total time spent in multicrew in a fighter role, in seconds
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{DEC:EDDI statistics multicrew gunnertimetotalseconds} - The total time spent in multicrew in a gunner role, in seconds
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{DEC:EDDI statistics multicrew multicrewcreditstotal} - The total credits rewarded in multicrew
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{DEC:EDDI statistics multicrew multicrewfinestotal} - The total credits accumulated in fines received in multicrew
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{DEC:EDDI statistics multicrew timetotalseconds} - The total time spent in multicrew, in seconds
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{DEC:EDDI statistics npccrew died} - The number of npc crew which have died
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{DEC:EDDI statistics npccrew fired} - The number of npc crew fired
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{DEC:EDDI statistics npccrew hired} - The number of npc crew hired
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{DEC:EDDI statistics npccrew totalwages} - The total credits paid to npc crew
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{DEC:EDDI statistics passengers accepted} - The total number of passengers accepted for transport
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{DEC:EDDI statistics passengers bulk} - The total number of bulk passengers transported
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{DEC:EDDI statistics passengers delivered} - The total number of passengers delivered
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{DEC:EDDI statistics passengers disgruntled} - The total number of disgruntled passengers
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{DEC:EDDI statistics passengers ejected} - The total number of passengers ejected
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{DEC:EDDI statistics passengers vip} - The total number of VIP passengers transported
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{DEC:EDDI statistics searchandrescue count} - The number of search and rescue transactions
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{DEC:EDDI statistics searchandrescue profit} - The total number of credits earned from search and rescue
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{DEC:EDDI statistics searchandrescue traded} - The total number of search and rescue items traded
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{DEC:EDDI statistics smuggling averageprofit} - The average credits earned from black market transactions
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{DEC:EDDI statistics smuggling blackmarketprofits} - The total credits earned from trading with black markets
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{DEC:EDDI statistics smuggling blackmarketstradedwith} - The number of black markets traded with
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{DEC:EDDI statistics smuggling highestsingletransaction} - The largest credit reward from smuggling
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{DEC:EDDI statistics smuggling resourcessmuggled} - The number of resources smuggled
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{DEC:EDDI statistics thargoidencounters imprints} - The number of Thargoid imprints achieved
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{TXT:EDDI statistics thargoidencounters lastshipmodel} - The last ship piloted during a Thargoid enounter
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{TXT:EDDI statistics thargoidencounters lastsystem} - The last system where a Thargoid was enountered
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{DEC:EDDI statistics thargoidencounters scoutsdestroyed} - The total number of Thargoid scouts destroyed
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{DEC:EDDI statistics thargoidencounters totalencounters} - The total number of Thargoid enounters
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{DEC:EDDI statistics thargoidencounters wakesscanned} - The number of Thargoid wakes scanned
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{DEC:EDDI statistics trading averageprofit} - The average credits earned from legal market transactions
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{DEC:EDDI statistics trading highestsingletransaction} - The largest credit reward from trading
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{DEC:EDDI statistics trading marketprofits} - The total credits earned from trading with legal markets
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{DEC:EDDI statistics trading marketstradedwith} - The number of legal markets traded with
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{DEC:EDDI statistics trading resourcestraded} - The number of resources traded
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.