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v0.2.0-dev: Enemy AI System

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@Remgax Remgax released this 19 Jan 19:59
· 5 commits to main since this release
0582b09

In this version added some basic AI behaviour, so it can be the fundamental of the Non-Player Characters.

  • Added paroling for the enemy AI.
  • Added behaviour states, such as: Attack, Hold Position, Wait Here, Move Back To Patrol, Chase Player.
  • Enemy has health and it can be attacked by click the left mouse button on an enemy.
  • Enemy has base stats, like movement speed, individual timers for their actions. etc.
  • AI got animations for attack, idle, run, and death.
  • Once enemy is dead, its body will stay there, but it can be passed trough by player or any non-playable character.

Full Changelog: https://github.com/EKKE-IK-M5APWK/World-of-Eronia/commits/v0.2.0-dev