v0.2.0-dev: Enemy AI System
Pre-release
Pre-release
In this version added some basic AI behaviour, so it can be the fundamental of the Non-Player Characters.
- Added paroling for the enemy AI.
- Added behaviour states, such as: Attack, Hold Position, Wait Here, Move Back To Patrol, Chase Player.
- Enemy has health and it can be attacked by click the left mouse button on an enemy.
- Enemy has base stats, like movement speed, individual timers for their actions. etc.
- AI got animations for attack, idle, run, and death.
- Once enemy is dead, its body will stay there, but it can be passed trough by player or any non-playable character.
Full Changelog: https://github.com/EKKE-IK-M5APWK/World-of-Eronia/commits/v0.2.0-dev