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An all-purpose website to manage SV maps and players, based on Quaver.

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ESV-Sweetplum/qsvds-site

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QSVDS

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The Quaver SV Difficulty System (or QSVDS for short) is a player-managed database of SV charts and their respective difficulties. The site is meant to provide information to both SV beginners and SV pros, as well as for players to show off their SV prowess. QSVDS is based solely on Quaver and its APIs.

Note that the current design is very incomplete. The site will undergo a complete overhaul spearheaded by zeph.

List of Administrators

Becoming a User

When you log into the site, you will start out as a player. If you reach a high enough level within certain charts and the SV community in general, you can apply to become a contributor.

As a player, you can:

  • Track your best scores on SV maps
  • Compete with other players on SV leaderboards
  • Submit reports of suspected cheaters

As a contributor, you can:

  • Do all of the above
  • Add maps to the database
  • Submit ratings to the database

To become a contributor, submit a ticket at <WILL BE DONE AT A LATER DATE>.

Tech Stack

Tech Stack

This website is built with the Next.js framework, and hosted on Vercel.

Backend

  • API built with Next.js.
  • Database hosted with Supabase.
  • API-Database connection done with Prisma.
  • Fetching/HTTP requests done with axios (most likely going to migrate to xior for middleware support).
  • Cron hosting for metrics and live updates done with val town.

Styling Packages

Steps for Cloning and Running

  • Clone this repository into a directory of your choice, using git clone https://github.com/ESV-Sweetplum/qsvds-site.git.
  • Install missing packages with npm i.
  • Populate the provided .env.example file and rename it to .env.
  • Generate the Prisma ORM client using npx generate prisma.
  • Synchronize the database schema using npx prisma migrate dev --name init.
  • Run npm run dev in the terminal to enter a development environment.

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An all-purpose website to manage SV maps and players, based on Quaver.

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