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2 changes: 1 addition & 1 deletion .github/workflows/build-and-test.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ name: Build And Test
on: [push]

env:
BuildVersion: '0.5.${{github.run_number}}'
BuildVersion: '0.6.${{github.run_number}}'
SolutionFile: 'src/EcsR3.MonoGame/EcsR3.MonoGame.csproj'

jobs:
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Original file line number Diff line number Diff line change
Expand Up @@ -26,10 +26,10 @@

<ItemGroup>
<PackageReference Include="Comora" Version="0.5.0" />
<PackageReference Include="EcsR3.Plugins.Transforms" Version="12.0.110" />
<PackageReference Include="EcsR3.Plugins.Views" Version="12.0.110" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="EcsR3.Plugins.Transforms" Version="13.0.113" />
<PackageReference Include="EcsR3.Plugins.Views" Version="13.0.113" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4.1" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.1" />
</ItemGroup>

<ItemGroup>
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Original file line number Diff line number Diff line change
Expand Up @@ -60,5 +60,5 @@ public void Process(IEntityComponentAccessor entityComponentAccessor, Entity ent
}

public void BeforeProcessing()
{ ComputedRuntimeColliders.RefreshData(); }
{ ComputedRuntimeColliders.ForceRefresh(); }
}
8 changes: 4 additions & 4 deletions src/EcsR3.MonoGame/EcsR3.MonoGame.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -13,12 +13,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="EcsR3.Infrastructure" Version="12.0.110" />
<PackageReference Include="EcsR3.Plugins.Views" Version="12.0.110" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="EcsR3.Infrastructure" Version="13.0.113" />
<PackageReference Include="EcsR3.Plugins.Views" Version="13.0.113" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.1" />
<PackageReference Include="Ninject" Version="3.3.6" />
<PackageReference Include="R3Extensions.MonoGame" Version="1.3.0" />
<PackageReference Include="SystemsR3.Infrastructure.Ninject" Version="12.0.110" />
<PackageReference Include="SystemsR3.Infrastructure.Ninject" Version="13.0.113" />
</ItemGroup>

</Project>
2 changes: 1 addition & 1 deletion src/EcsR3.MonoGame/Wrappers/EcsR3Game.cs
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ public EcsR3Game()
var observableSystemComponent = new ObservableSystemComponent(this);
Components.Add(observableSystemComponent);

GameUnloading = Observable.FromEventHandler<EventArgs>(
GameUnloading = Observable.FromEventHandler<ExitingEventArgs>(
x => Exiting += x,
x => Exiting -= x)
.Select(x => Unit.Default);
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2 changes: 1 addition & 1 deletion src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
IEcsR3ContentManager EcsR3ContentManager { get; }
GraphicsDevice GraphicsDevice { get; }
GameWindow Window { get; }
void Dispose();

Check warning on line 27 in src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs

View workflow job for this annotation

GitHub Actions / build-and-test

'IEcsR3Game.Dispose()' hides inherited member 'IDisposable.Dispose()'. Use the new keyword if hiding was intended.

Check warning on line 27 in src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs

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GitHub Actions / build-and-test

'IEcsR3Game.Dispose()' hides inherited member 'IDisposable.Dispose()'. Use the new keyword if hiding was intended.
void Exit();
void ResetElapsedTime();
void SuppressDraw();
Expand All @@ -35,5 +35,5 @@
event EventHandler<EventArgs> Activated;
event EventHandler<EventArgs> Deactivated;
event EventHandler<EventArgs> Disposed;
event EventHandler<EventArgs> Exiting;
event EventHandler<ExitingEventArgs> Exiting;
}
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