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UniTAS 0.4.0

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@Eddio0141 Eddio0141 released this 02 Jun 04:29
· 930 commits to main since this release

⚠️ This release would probably break TASes while making the playback accurate and actually fixed (I don't want to make breaking changes as much as I can even if major version is 0, but I really had to, sorry!!!)

This release mainly fixes a bunch of compatibility problems and stuff, so some games might start working. I wanted to fix the big problems with games for them to be TASable but I wanted to just get this breaking change out of the way in the release first.

Changes

Added

TAS movie

  • Added config MOVIE_CONFIG.update_type and API env.update_type to choose what update frame advancing should use

New input system support

  • Added very basic new input system support
  • Added support for keyboard and mouse devices

Old input system support

  • Added support for ResetInputAxes
  • Added support for mouseScrollDelta

Testing

  • Added runtime unit tests to test if UniTAS features works

Fixed

TAS movie

  • Fixed accidentally skipping a frame when an unity FixedUpdate happens

Compatibility

  • Fixed AssetBundle async operations failing with null reference exception
  • Fixed game setting AsyncOperation priority throwing an exception
  • Fixed unity's Camera events not being cleared on soft restart throwing a null reference exception
  • Fixed unity's SceneManager events not being cleared on soft restart throwing a null reference exception
  • Fixed unity's NavMesh events not being cleared on soft restart throwing a null reference exception
  • Fixed opened files not being closed on soft restart, causing IO exceptions
  • Fixed static constructor dependency called in the wrong order
  • Fixed static fields not being reset all at once
  • Fixed not being able to call some async methods in AssetBundle

UniTAS internal

  • Fixed UniTAS not patching AsyncOperation classes if SceneManagerAPIInternal isn't found
  • Fixed UniTAS's wrapped classes not handling the case of the original wrapped type being null
  • Fixed not resolving monobehaviour types more than 1 parent
  • Fixed use of unload scene being called wrong causing null reference exception
  • Fixed not searching async load method in scene manager
  • Fixed AsyncOperation's OnComplete being not called at the right timing