A port of the FastNoise Lite noise generation library for the Beef programming language.
- 2D & 3D
- OpenSimplex2 Noise
- OpenSimplex2S Noise
- Cellular (Voronoi) Noise
- Perlin Noise
- Value Noise
- Value Cubic Noise
- OpenSimplex2-based Domain Warp
- Basic Grid Gradient Domain Warp
- Multiple fractal options for all of the above
- Supports floats and/or doubles
Here's an example for creating a 128x128 array of OpenSimplex2 noise
// Create and configure FastNoise object
let noise = scope FastNoiseLite();
noise.SetNoiseType(.OpenSimplex2);
// Gather noise data
float[] noiseData = new float[128 * 128];
int index = 0;
for (int y = 0; y < 128; y++)
{
for (int x = 0; x < 128; x++)
{
noiseData[index++] = noise.GetNoise(x, y);
}
}
// Do something with this data...
delete noiseData;
See the original README and Wiki for more info on how to use it (note that the wiki is written for c++).