Proof of Concept
This is a proof of concept for the main game mechanic: changing gravity. Just a simple cube with different-colored shapes on the walls, floor, and ceiling to mark directions.
Input Keys
Pressing F changes gravity to the direction the player is facing.
Pressing space jumps.
Pressing F3 toggles a debug display between an FPS counter, a fully detailed display, and off.
Pressing Esc quits the game.
Shapes Reference
On every surface of the little room the player is in, there are colored cylinders/cones. These help mark the walls, ceiling, and floor. Below is a reference to which direction each shape marks:
Shape | Direction | Direction Axis |
---|---|---|
Green Cylinder | Down | -Y |
Green Cone | Up | +Y |
Red Cylinder | Right | +X |
Red Cone | Left | -X |
Blue Cylinder | Front | +Z |
Blue Cone | Back | -Z |