A final college project written in Java and SQL using Microsoft's Access Database.
Description: a real-time randomly generated 2D platformer with a create & load custom levels mechanic.
- JDK 8
- Microsoft Access 2016
- Install the dependencies.
- Launch
Exported/NEP_1_0.jar
or compile theNetBeans Files
folder via NetBeans IDE 8.2 or higher.
Raw code is in NetBeans Files/src/main_pkg
.
- Press space to jump and avoid traps, your score is the amount of time you played before losing.
- Game can be paused but not saved. Score can be saved upon losing or exiting the level, and later can be viewed in the leaderboard.
- Difficulty can be adjusted in the game options.
- Choose a level file from the levels folder, only files made by the game can be executed.
- Level files can be imported via being pasted into the
Exported/levels
folder.
- Choose the difficulty you want to create for (Easy, Normal, Hard).
- Pick tiles (traps) from the drop menu and adjust the length to your liking, the game will make sure that you add safe tiles (ground) between trap tiles.
- Press "Finish" when done.
- Name your file and provide a creator name.
- The level file will be exported to the levels folder.
- Change resolution, difficulty, or stop music.
- Get an in-game rundown of the controls.
The game speed is currently dependent on the cpu, and will run too fast on good computers.