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Fix shader
CI #34: Commit 70fe9ce pushed by bas-ie
January 23, 2025 08:18 13m 56s main
January 23, 2025 08:18 13m 56s
Fairly reliable terrain destruction
CI #33: Commit 78ab611 pushed by bas-ie
January 23, 2025 08:12 13m 57s main
January 23, 2025 08:12 13m 57s
Rescale to 720p/2k, minimap rendering nonsense
CI #32: Commit 58126e4 pushed by bas-ie
January 20, 2025 22:50 13m 54s main
January 20, 2025 22:50 13m 54s
Remove unused
CI #31: Commit 9061684 pushed by bas-ie
January 19, 2025 22:49 14m 44s main
January 19, 2025 22:49 14m 44s
Add a rudimentary compute shader for collisions
CI #30: Commit d82fcbb pushed by bas-ie
January 19, 2025 22:47 14m 13s main
January 19, 2025 22:47 14m 13s
Render to image target for minimap
CI #29: Commit b94d812 pushed by bas-ie
January 19, 2025 20:37 13m 45s main
January 19, 2025 20:37 13m 45s
Mouse shader with cursor mask
CI #28: Commit f59e084 pushed by bas-ie
January 17, 2025 23:52 14m 11s main
January 17, 2025 23:52 14m 11s
Very basic image-based collision!
CI #27: Commit a6dcb71 pushed by bas-ie
January 12, 2025 04:25 13m 25s main
January 12, 2025 04:25 13m 25s
Conditional compilation for egui
Release #10: Commit c877474 pushed by bas-ie
January 2, 2025 23:50 19m 44s v0.1.9
January 2, 2025 23:50 19m 44s
Conditional compilation for egui
CI #26: Commit c877474 pushed by bas-ie
January 2, 2025 23:50 1m 42s main
January 2, 2025 23:50 1m 42s
Move egui to dev-dependencies
Release #9: Commit bcd39b7 pushed by bas-ie
January 2, 2025 23:42 18m 48s v0.1.8
January 2, 2025 23:42 18m 48s
Move egui to dev-dependencies
CI #25: Commit bcd39b7 pushed by bas-ie
January 2, 2025 23:41 14m 54s main
January 2, 2025 23:41 14m 54s
Basic movement of yups, collision detection
Release #8: Commit 0c6a2cb pushed by bas-ie
January 2, 2025 23:31 4m 9s v0.1.7
January 2, 2025 23:31 4m 9s
Basic movement of yups, collision detection
CI #24: Commit 0c6a2cb pushed by bas-ie
January 2, 2025 23:31 16m 6s main
January 2, 2025 23:31 16m 6s
Simple physics: we fall, we hit object, we stop
CI #23: Commit 3988aee pushed by bas-ie
December 29, 2024 22:32 14m 47s main
December 29, 2024 22:32 14m 47s
Add PhysicsPlugin, debug physics things
CI #22: Commit 1c28707 pushed by bas-ie
December 29, 2024 21:48 14m 41s main
December 29, 2024 21:48 14m 41s
Refactor, enable possible dynamic level loading (later)
CI #21: Commit e44290c pushed by bas-ie
December 29, 2024 21:05 14m 31s main
December 29, 2024 21:05 14m 31s
Ignore Bitwig sundries
CI #20: Commit ac5ae58 pushed by bas-ie
December 27, 2024 21:36 15m 18s main
December 27, 2024 21:36 15m 18s
Dev tools initial
CI #19: Commit 9b6148d pushed by bas-ie
December 27, 2024 21:34 15m 40s main
December 27, 2024 21:34 15m 40s
Settle on 1080p until we know better!
CI #18: Commit 38cacc1 pushed by bas-ie
December 27, 2024 21:09 15m 29s main
December 27, 2024 21:09 15m 29s
Fix MacOS builds?
Release #7: Commit d693657 pushed by bas-ie
December 27, 2024 20:27 19m 29s v0.1.6
December 27, 2024 20:27 19m 29s
Fix MacOS builds?
CI #17: Commit d693657 pushed by bas-ie
December 27, 2024 20:26 14m 21s main
December 27, 2024 20:26 14m 21s
Merge branch 'main' of github.com:eloquentgeek/all-the-way-home
CI #16: Commit 5e11131 pushed by bas-ie
December 23, 2024 02:19 13m 41s main
December 23, 2024 02:19 13m 41s
fix bullets
CI #15: Commit f5a4c07 pushed by bas-ie
December 21, 2024 18:11 13m 32s main
December 21, 2024 18:11 13m 32s
Title to playing state transition
CI #14: Commit 0b63dfd pushed by bas-ie
December 21, 2024 00:24 13m 46s main
December 21, 2024 00:24 13m 46s