Releases: EmanuelG-Gaming/erekir-expansion
version 0.75 pre-alpha
A tinier patch being a successor to v0.70.
Units
- Added the Dissolve, a T4 of the Tungsten faction. It has a cannon that fires Quad-like bullets on ground units and two weapons that have bolts.
Changes
- Gem and its weapons got resprited. The weapons became slightly positioned.
Blocks
- Added a way to turn Neoplasm into a solid item, also called the Neoplasm Reverse (bad grammar mistake).
Changes
- Tungsten now got added to Fissure's ammo pool. Roughly the same case as the Breach.
Maps
Unfortunately, this release doesn't add new official maps apart from the older ones, although I've added a stash-like planet with rooms. Remember that the planet and the generator are WIP.
The rooms:
Main Stash Room
The platform where a core can land, and also the starter place. Significantly larger than any room on the map. It's centered on the world as it seems.
- Apparently, it's being filled with random items, both coming from Serpulo and Erekir, like an interplanetary bazaar before becoming ravaged. Currently, it's a platform with rooms around itself that is orbiting Erekir. Lore thing.
Empty room
Just an empty room that is connected to the main stash room.
Mining room
A room that has a perfectly square wall, seasoned with ores. There are four unpowered beam drill ruins around the structure.
- Drills became ruins after the event. Only the ore structure actually managed to be fully intact.
- "And he dumped all the ores inside this chamber. And that they've leaved behind the dirt of this world."
Tiny Mining Room
Similar to the previous room, except it's much smaller, always containing Beryllium. This room is almost always present on a stash.
Turret Room
A room with a turret of choice inside. This turret was fed ammo regularly, but because the stash was ravaged, the turret now has limited ammo.
- Item turrets have a random item from their ammo pool.
- Power turrets are fed with batteries.
- Liquid turrets have a random liquid from their ammo pool.
- Turrets that may consume more than 1 liquid have the latter refilled, although it can not fire once that latter is emptied out.
- Heat turrets don't receive heat on game load, as it's mostly because of the heat calculation.
Bugs and Bugfixes
- Fixed a save bug, which makes dropped items refill once you load a save with these blocks.
- Added a second flyer unit count bug on Mineral.
version 0.70 pre-alpha
Somehow a late version. This also adds a range of content, except some of it is reworked.
Units
- Added the Mineral, a T3 beryllium mech unit that makes missiles that follow the unit. Some units may bump into these flyers.
- Added the Melt, a T1 of also the newest Ozone faction. It's a flamethrower unit that only if it has to shoot flames, it's shooting ozone. Refills on the liquid containers (@Mythril382 PR moment).
Changes
- Attractor is now having weapons. One main cannon that shoots a far-reaching splitting bullet and a pair of lightning sappers.
- Buffed Gem.
- The modded missiles actually have a name, through they're also viewed on the content dialog.
Blocks
- Added a tinier version of the Breach (Fissure), also having two barrels that shoot the same ammo.
- Pooled Neoplasm (WIP!) with a less hand-crafted shader (the colors need to be fixed).
Changes
- Removed the older item drops, and replaced with generated blocks based on the shown content. This means you can have copper drops on a Serpulo map and vice-versa. Name changes may also apply, so please don't get so angry about save corruptions, map makers!
Maps
Not many of you wanted campaign maps, but I've made two (unfinished?) maps for Erekir's campaign. Both of these have item drops.
Alternate Approach
- The first map of the mod. It is revealed that a gathering attempt was made on this sector. However, the only machines that survived were handed a path to a core, but some of the items were already gathered before you came along. The enemy made something with the insect units. What's with the squiggly bullets?
Dead End
- More like a wild west map on Erekir. Times turn yellow in here, but you shouldn't except real cacti to be here. Albeit from the occasional drops, there's not much to see here. No gathering attempts for now, but the enemy is swift, attacking from two sides.
Insert other dialog things here...
version 0.65 pre-alpha
Another smaller patch for the Turning Sides update. This time, I've also added the T3 for the Tungsten faction.
Beryllium faction
- Added a very WIP T4, the Attractor. Currently, it has no weapons.
- Beryllium Upkeeper remade. Now it's a smaller version of the Regen Projector, with a new sprite (
finally remaking something that's abandoned for almost a month).
Tungsten faction
- Added the T3, Shredder. As its name suggests, it mauls down the enemies using units as missiles, or even as mines.
Gathering Blocks
This means the gathering process can be automatic. Currently, the tungsten faction has these, but I'll also plan for the latter to get something similar. Examples include:
- Directional Gatherer and Directional Collector (they just gather items on lanes based on their size). The directional gatherer doesn't consume power at all.
Easter Egg
- Nothing?
version 0.60 pre-alpha
Also known as "Turning Sides" update, which also adds new content to both the factions.
Breach-based branch (Beryllium faction)
- Added a new ship, also known as the Accumulate, which is supposed to be the T3. It fires a range of salvos at enemies, kinda like the square of a spread. It aims to be inaccurate, however, it can also disperse the enemies using Geode (the T2 beryllium insectoid unit)'s fields, but they're now moving and dealing more damage.
Diffuse-based branch (Tungsten faction)
- On the other side, Spread (see release 0.40) is now accompanied by a T2 known as the Apart, that tears apart closer enemies using shotguns, like the previous version, but it won't split bullets anymore.
On the midpoint between the war of the teams, a purer form of Arkycite is lurking down the fragmented ponds, just to imagine. A rarer, yet nastier liquid that won't stop burning when it's hot enough. There's also a respective floor for it. Sinister.
Miscellaneous
- Antumbra man can sleep
version 0.45 pre-alpha
Another quick release. This is more based around functionality and bugfixes, rather than content.
Content
- No new content added for today. :( 🤨
Bugs and bugfixes
I tried to fix most of the bugs mentioned in release 0.40, which include the mostly unhittable Spread's frag, the item overrides and the unfair destruction on pickup.
- Spread's bullets have now their own
hitSize
(though, I've already did that for the main bullet). Sloppy collisions may occur on smaller units, such as the Alpha. - The item overrides are no where to be seen. Quite obvious.
- Added a sanity check for the unfair destruction part, although it won't guarantee that the player will get his full.
The most impetuous part about this release is not the bugfixes, but the added settings. You can now customize your own
web sitesbuttons for the pickup system, as seen in the image above. A button with anIcon.ban
(hammer) attached on it is on top of the beryllium patch, while the unsuspecting Alpha tries to gather it. A standalone settings menu is also added.
version 0.40 pre-alpha
This is a version that is an extent to v0.35 pre-alpha. I tried to release this as quick as I can, however, Anuke begun to be online and pumped out an absurdly large amount of merge commits. For this reason, I've decided to experiment with MEEP's pull, which promised that blocks could or could not draw cracks or show any rubble marks when destroyed, which is why the mod's version requirement is a newer BE version. This patch adds:
Units:
- Spread, the T1 unit of the Diffuse-based air branch, although it costs more than the latter. Fires splitting bullets at enemies.
Miscellaneous:
- A whole new system (WIP!) that is based entirely on the pickup of items, along with three new blocks: a beryllium drop, the graphite drop and the tungsten drop, each being collectable by clicking on a button in a certain range.
Noticeable bugs:
As I've said, the pickup system is WIP, and this brings a number of bugs that can be encountered even at the start of the game, including:
- Button locations revealed when the core is about to land or when the player is dead;
- When picking an item, it would override the player's current stack, if he carries a different item;
- The player's item count remains unchanged when he's full of items, while the source block gets destroyed.
- On a closer look, there would be a corner indicator on the block, if you're a player on a different team;
However, the bugs don't end here. Spread may also show some different behaviour, such as:
- Bullets that have been split may not hit the enemy;
- Split bullets would show randomly between the enemies and the enemy buildings, even if they're told to shut (haha funi Avant reference).
version 0.35 pre-alpha
This is a version prior to v0.3, which added the first real air unit. While being just a step ahead, this version adds:
Units:
- 5 carefully hand-crafted Beryllium units, each belonging to two classes, insectoid and air.
Beryllium units:
- Gem: Quite a resilient insectoid unit that shoots two homing bullets that move in a zig-zag pattern.
- Geode: A bigger version of the Gem, now shooting missiles instead of bullets. May also attack with its field that repulses units (Barrier reference) and bullets.
- Aggregate: A Flare but for Erekir's changing temperatures. Very slippery.
- Agglomerate: "Extracts beryllium from the walls and uses it to make missiles."
- Agglomerate's missiles: Just some
MissileUnitType
s.
Blocks:
- A very unfinished beryllium wall upkeeper.
Fun Fact:
Also added node branches to the units, meaning you can now build these units in campaign (if you had enough beryllium, of course).