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As part of the training PYTHON mention data science within the ADEP I realize my first project by programming in python the famous game of the stone sheet scissors on the terminal

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Project SHIFUME

Purpose

This exercice given during my formation PYTHON in ADEP consist on create a programm in python for an user to play SHIFUME in the terminal with the computer.

Required skills

  • create a working folder for an application project
  • use a virtual environment
  • Mark the steps of its development
  • Do an usecase
  • Define a roadmap
  • Manage use errors
  • Manage development errors
  • Import functions from a file
  • Use functions
  • Use loops
  • Use conditions
  • Use tuples, lists, dictionnary
  • Use inputs
  • Use several methodes

Rules of the game

The player starts the script, he can then indicate his name to the machine. Then he chooses between stone, leaf or scissor values. The computer chooses in turn randomly. Once two choices made, the answers are compared to determine who scored the point. Rule is the following :

  • The stone beats the scissors
  • The leaf beats the stone
  • The scissors beat the sheet The game continues as long as no one has reached 3 points.

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As part of the training PYTHON mention data science within the ADEP I realize my first project by programming in python the famous game of the stone sheet scissors on the terminal

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