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Update CHANGELOG.md
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Signed-off-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com>
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lukehb authored Sep 11, 2023
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Expand Up @@ -6,12 +6,42 @@ As a reminder each UE-X branch/tag in this repository corresponds to a version o

## [UE 5.3 (Current)](https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.3)

### Features
- Protocol structures can now contain strings by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/336
- Added the ability for the frontend peer to auto connect when a new streamer is available by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/358

### Enhancements
- Upgrade 5.2 to 5.3 in libraries, docs, log messages, build pipelines by @lukehb in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/262
- Include create, reconnect, and update events (with associated tests) by @jibranabsarulislam in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/273
- Add github action for PR and Issue management by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/304
- Update stale.yml by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/305
- Update stale workflow to also auto close stale issues and PRs by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/306
- Show player count in stats panel by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/303
- Change implementations/EpicGames to implementations/typescript #166 by @gunsha in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/177
- Refactor SignallingWebServer to a single docker file by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/337
- Update LatencyTest handler to accept input data by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/340
- Add contribution guideline `CONTRIBUTING.md` by @DenisTensorWorks in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/352
- New matchmaker queue screen with easy customization by @kasp1 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/211
- Updated CONTRIBUTING.md with backport rules by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/357

### Documentation
- Signaling message reference doc by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/271
- Update SignallingProtocol.md by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/288

### Bug fixes
- Fix iOS touch when settings panel is open by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/274
- Include create, reconnect, and update events (with associated tests) by @jibranabsarulislam in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/273
- Fixed auto reconnect to not reconnect when the page is refreshed. by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/285
- Fixed iOS touch when settings panel is open by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/274
- Fixed Firefox console errors `TypeError: this.preferredCodec.split is not a function` by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/310
- Fixed ensuring touch is relative to absolute location of parent rect by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/316
- Fixed injecting new params into SDP to get stereo back on Chrome by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/332
- Fixed matchmaker asking for OS authentication instead of erroring out with EACCESS by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/333
- Fixed consuming the context menu event instead of sending a mouse up by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/354

### Security
- Bump tough-cookie from 4.1.2 to 4.1.3 in /Frontend/library by @dependabot in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/290
- Bump word-wrap from 1.2.3 to 1.2.4 in /Frontend/library by @dependabot in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/320
- Bump word-wrap from 1.2.3 to 1.2.5 in /Frontend/ui-library by @dependabot in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/327
- Bump Node.js to latest LTS by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/321

## [UE 5.2](https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.2)

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