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[libgdx] Added an example for SkeletonActor.
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spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/ActorTest.java
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package com.esotericsoftware.spine; | ||
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import com.badlogic.gdx.ApplicationAdapter; | ||
import com.badlogic.gdx.Gdx; | ||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; | ||
import com.badlogic.gdx.graphics.GL20; | ||
import com.badlogic.gdx.graphics.g2d.TextureAtlas; | ||
import com.badlogic.gdx.scenes.scene2d.Stage; | ||
import com.badlogic.gdx.utils.viewport.ScreenViewport; | ||
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import com.esotericsoftware.spine.Skeleton.Physics; | ||
import com.esotericsoftware.spine.utils.SkeletonActor; | ||
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch; | ||
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public class ActorTest extends ApplicationAdapter { | ||
Stage stage; | ||
TwoColorPolygonBatch batch; | ||
SkeletonRenderer renderer; | ||
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TextureAtlas atlas; | ||
Skeleton skeleton; | ||
AnimationState state; | ||
SkeletonActor skeletonActor; | ||
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public void create () { | ||
batch = new TwoColorPolygonBatch(); | ||
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stage = new Stage(new ScreenViewport(), batch); | ||
Gdx.input.setInputProcessor(stage); | ||
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renderer = new SkeletonRenderer(); | ||
renderer.setPremultipliedAlpha(true); | ||
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atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas")); | ||
SkeletonJson json = new SkeletonJson(atlas); | ||
json.setScale(0.6f); | ||
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy-pro.json")); | ||
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skeleton = new Skeleton(skeletonData); | ||
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AnimationStateData stateData = new AnimationStateData(skeletonData); | ||
stateData.setMix("run", "jump", 0.2f); | ||
stateData.setMix("jump", "run", 0.2f); | ||
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state = new AnimationState(stateData); | ||
state.setTimeScale(0.5f); | ||
state.setAnimation(0, "run", true); | ||
state.addAnimation(0, "jump", false, 2); | ||
state.addAnimation(0, "run", true, 0); | ||
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skeletonActor = new SkeletonActor(renderer, skeleton, state); | ||
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stage.addActor(skeletonActor); | ||
skeletonActor.setPosition(200, 50); | ||
} | ||
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public void render () { | ||
float delta = Gdx.graphics.getDeltaTime(); | ||
state.update(delta); | ||
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state.apply(skeleton); | ||
skeleton.update(delta); | ||
skeleton.updateWorldTransform(Physics.update); | ||
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | ||
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stage.draw(); | ||
} | ||
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public void resize (int width, int height) { | ||
stage.getViewport().update(width, height, true); | ||
} | ||
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public void dispose () { | ||
atlas.dispose(); | ||
} | ||
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public static void main (String[] args) throws Exception { | ||
new Lwjgl3Application(new ActorTest()); | ||
} | ||
} |