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[libgdx] SkeletonClipping, don't need local clippedUvs for single ref…
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…erence.
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NathanSweet committed Jul 26, 2024
1 parent 11d3158 commit d794d26
Showing 1 changed file with 0 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,6 @@ public boolean isClipping () {

public void clipTriangles (float[] vertices, short[] triangles, int trianglesLength) {
FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
FloatArray clippedUvs = this.clippedUvs;
ShortArray clippedTriangles = this.clippedTriangles;
Object[] polygons = clippingPolygons.items;
int polygonsCount = clippingPolygons.size;
Expand Down Expand Up @@ -157,7 +156,6 @@ public void clipTriangles (float[] vertices, short[] triangles, int trianglesLen
boolean twoColor) {

FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
FloatArray clippedUvs = this.clippedUvs;
ShortArray clippedTriangles = this.clippedTriangles;
Object[] polygons = clippingPolygons.items;
int polygonsCount = clippingPolygons.size;
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