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management - add optional rearm rule
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jeremylt committed Sep 17, 2024
1 parent 06efd73 commit 3c9600d
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9 changes: 9 additions & 0 deletions rules/11-Errata/0-Errata-1.1.tex
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Expand Up @@ -133,6 +133,15 @@ \subsection{Advanced Force Maintenance and Improvements}

\end{description}

\subsection{Rearm}

Add the following optional rule on p. 17 of the full rules:

{\bfseries Rearm}: League organizers may require ammunition to be replenished.
\emph{BattleTech: TechManual} provides cost per ton for ammunition.
When not purchasing ammunition by the ton, it costs 35,000 C-bills for standard ammo and 175,000 C-bills for specialty ammo to rearm a unit.
In Alpha Strike, apply a -1 modifier to damage at all brackets during a scenario if a unit is not rearmed.

\subsection{DropShip Customization - Maintenance}

Replace the first paragraph on p. 21 of the full rules with the following paragraphs:
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@@ -0,0 +1,4 @@
\item {\bfseries Rearm}: League organizers may require ammunition to be replenished.
\emph{BattleTech: TechManual} provides cost per ton for ammunition.
When not purchasing ammunition by the ton, it costs 35,000 C-bills for standard ammo and 175,000 C-bills for specialty ammo to rearm a unit.
In Alpha Strike, apply a -1 modifier to damage at all brackets during a scenario if a unit is not rearmed.
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Expand Up @@ -5,9 +5,7 @@
Pay 5\% of the unit's cost in C-bills per positive quirk point to add a positive quirk.
For each positive quirk, commanders must select negative quirks with a total value greater than or equal to the positive quirk's point value.
Increase the repair and replacement costs by 5\% for each positive quirk point purchased.
See \emph{BattleTech: Campaign Operations} p. 255 for a table summarizing which quirks may be applied to which unit types.

The following quirks may be used to customize your units:
See \emph{BattleTech: Campaign Operations} p. 255 for a table summarizing which quirks may be applied to which unit types. The following quirks may added to your units:

Positive Design Quirks:

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2 changes: 2 additions & 0 deletions rules/3-Force-Management/index.tex
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Expand Up @@ -40,6 +40,8 @@ \subsection{Advanced Force Maintenance and Improvements}

\input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-quirks.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-quirks-custom.tex}
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3 changes: 3 additions & 0 deletions rules/battletech-outworlds-wastes-errata.tex
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Expand Up @@ -32,6 +32,9 @@
\usepackage{setspace}
\usepackage{eqparbox}
\renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}}
\usepackage{enumitem}
\setlist[itemize]{topsep=0pt}
\setlist[enumerate]{topsep=0pt}

\makeatletter
\renewcommand{\@dotsep}{10000}
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3 changes: 3 additions & 0 deletions rules/battletech-outworlds-wastes-event.tex
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Expand Up @@ -31,6 +31,9 @@
\usepackage{fancyhdr}
\usepackage{eqparbox}
\renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}}
\usepackage{enumitem}
\setlist[itemize]{topsep=0pt}
\setlist[enumerate]{topsep=0pt}

\makeatletter
\renewcommand{\@dotsep}{10000}
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3 changes: 3 additions & 0 deletions rules/battletech-outworlds-wastes-quickstart.tex
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Expand Up @@ -31,6 +31,9 @@
\usepackage{fancyhdr}
\usepackage{eqparbox}
\renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}}
\usepackage{enumitem}
\setlist[itemize]{topsep=0pt}
\setlist[enumerate]{topsep=0pt}

\makeatletter
\renewcommand{\@dotsep}{10000}
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3 changes: 3 additions & 0 deletions rules/battletech-outworlds-wastes.tex
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Expand Up @@ -32,6 +32,9 @@
\usepackage{setspace}
\usepackage{eqparbox}
\renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}}
\usepackage{enumitem}
\setlist[itemize]{topsep=0pt}
\setlist[enumerate]{topsep=0pt}

\makeatletter
\renewcommand{\@dotsep}{10000}
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