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jeremylt committed Oct 26, 2023
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<main class='main-content'>
<nav class='crosslinks-top'> [<a href='league-play.html'>prev</a>] [<a href='index.html#event-play.html'>up</a>] [<a href='outworlds-wastes-map.html'>next</a>] </nav>
<h3 class='sectionHead' id='event-play'><span class='titlemark'>6 </span> <a id='x7-280006'></a>Event Play</h3>
<!-- l. 1 --><p class='noindent'>The event format provides faster, simplified rules which are more suitable for playing multiple scenarios in a large event, such
as at a convention.
<!-- l. 1 --><p class='noindent'>The event format provides faster, simplified <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>rules which are more suitable for playing multiple
scenarios in a large event, such as at a convention.
</p><!-- l. 4 --><p class='noindent'>
</p>
<h4 class='subsectionHead' id='force-construction1'><span class='titlemark'>6.1 </span> <a id='x7-290006.1'></a>Force Construction</h4>
Expand All @@ -54,18 +54,18 @@ <h4 class='subsectionHead' id='force-construction1'><span class='titlemark'>6.1
<li class='itemize'>Forces cannot contain aerospace or off-map battlefield support units. However, forces can contain any on-map
support units, to include on-map artillery.
</li>
<li class='itemize'>The BV costs of a unit includes add adjustments, to include skill levels, C<sup class='textsuperscript'><span class='ecrm-0900'>3</span></sup>, and TAG. Skill levels should
generally be close to the average skill levels given on page 40 of <span class='ecti-1000'>BattleTech: Total Warfare</span>. The skill levels
for a unit may be no better than Gunnery 3/Piloting 4. ProtoMechs and mechanized infantry always have
Piloting/Anti-’Mech 5, because these skills are not used for these units.
<li class='itemize'>The BV costs of a unit includes all adjustments, to include skill levels, C<sup class='textsuperscript'><span class='ecrm-0900'>3</span></sup>, and TAG. Skill levels should generally
be close to the average skill levels given on page 40 of <span class='ecti-1000'>BattleTech: Total Warfare</span>. The skill levels for a unit may
be no better than Gunnery 3/Piloting 4. ProtoMechs and mechanized infantry always have Piloting/Anti-’Mech
5, because these skills are not used for these units.
</li></ul>
<!-- l. 31 --><p class='indent'> Commanders must bring any rulebooks for any special equipment for units in their force not found in <span class='ecti-1000'>BattleTech: Total
<!-- l. 31 --><p class='indent'> Commanders must bring the rulebooks for any special equipment for units in their force not found in <span class='ecti-1000'>BattleTech: Total
</span><span class='ecti-1000'>Warfare</span>. Unit record sheets can be generated using <a href='https://megamek.org'>MegaMekLab</a> or similar tools.
</p><!-- l. 34 --><p class='indent'> BV costs sometimes do not mach between the <a href='http://www.masterunitlist.info'>Master Unit List</a> and <a href='https://megamek.org'>MegaMekLab</a>, especially for infantry units, due
differences in the official rules. Commanders must use the same source for all BV costs. All record sheets must agree with the
BV costs from this source.
</p><!-- l. 38 --><p class='indent'> Commanders may use a new force for each scenario. Alternatively, commanders may maintain and improve their force
between scenarios with the Force Maintenance rules.
between scenarios with the <a href='#force-maintenance'>Force Maintenance</a> rules.
</p><!-- l. 41 --><p class='indent'> Two sample initial forces are provided; the first force is a mercenary company and the second force is a Raven
Alliance detachment. Pilot names are encouraged, as one of the goals is to develop the personalized lore for your
force.
Expand Down Expand Up @@ -190,7 +190,7 @@ <h4 class='subsectionHead' id='force-maintenance'><span class='titlemark'>6.2
<!-- l. 54 --><p class='indent'> If a commander is using units from a full <span class='ecti-1000'>BattleTech: Outworlds Wastes </span>league list, they may apply all earned C-bills and
maintenance costs from the event to their full list. However, only C-bills earned during the event may be used for force
maintenance during the event.
</p><!-- l. 16 --><p class='noindent'>
</p><!-- l. 18 --><p class='noindent'>
</p>
<h4 class='subsectionHead' id='scoring'><span class='titlemark'>6.3 </span> <a id='x7-310006.3'></a>Scoring</h4>
<!-- l. 1 --><p class='noindent'>Scenarios award C-bills through completing objectives and receiving base pay. The C-bills awarded in a scenario will tend to
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