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outworlds-wastes.jeremylt.org |
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<!DOCTYPE html> | ||
<html lang='en-US' xml:lang='en-US'> | ||
<head><title>Background</title> | ||
<meta charset='utf-8' /> | ||
<meta content='TeX4ht (https://tug.org/tex4ht/)' name='generator' /> | ||
<meta content='width=device-width,initial-scale=1' name='viewport' /> | ||
<link href='index.css' rel='stylesheet' type='text/css' /> | ||
<meta content='index.tex' name='src' /> | ||
<meta content='BattleTech: Outworlds Wastes lightweight narrative league and event framework' name='description' /> | ||
<link href='style.css' rel='stylesheet' type='text/css' /> | ||
</head><body> | ||
<nav class='TOC'><span class='sectionToc'><span class='TOC-number'>1</span><a href='introduction.html#introduction'>Introduction</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>2</span><a href='#background'>Background</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>3</span><a href='force-construction.html#force-construction'>Force Construction</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>4</span><a href='force-management.html#force-management'>Force Management</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>5</span><a href='scenarios.html#scenarios'>Scenarios</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>6</span><a href='conversion.html#scenario-conversion'>Scenario | ||
Conversion</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>7</span><a href='instant-action.html#instant-action'>Instant Action</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>8</span><a href='league-play.html#league-play'>League Play</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>9</span><a href='event-play.html#event-play'>Event Play</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>10</span><a href='short-story.html#renorsal-reversal'>Renorsal Reversal</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>11</span><a href='outworlds-wastes-map.html#_23'>Outworlds | ||
Wastes Maps</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>12</span><a href='sample-tracking.html#sample-tracking'>Sample Tracking</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>13</span><a href='sample-tracking-event.html#sample-event-tracking'>Sample Event Tracking</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>14</span><a href='sample-forces.html#sample-forces1'>Sample Forces</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>15</span><a href='bv-adjustments.html#force-bv-adjustments'>Force | ||
BV Adjustments</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>16</span><a href='references.html#references'>References</a></span> | ||
<span class='sectionToc'><span class='TOC-number'>17</span><a href='downloads.html#downloads'>Downloads</a></span> | ||
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</nav> | ||
<main class='main-content'> | ||
<nav class='crosslinks-top'> [<a href='introduction.html'>Last Section</a>][<a href='index.html#background.html'>Home</a>][<a href='force-construction.html'>Next Section</a>]</nav> | ||
<h3 class='sectionHead' id='background'><span class='titlemark'>2 </span> <a id='x3-80002'></a>Background</h3> | ||
<div class='sectionTOCS'> | ||
</div> | ||
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<p class='noindent'> The Outworlds Alliance was founded in 2413 and largely enjoyed prosperity throughout the Star League Era. At the start | ||
of the Amaris Civil War in 2766, the Outworlds Alliance contained 135 major systems organized into 7 administrative | ||
districts. The Succession Wars that followed the fall of the Star League in 2780 were particularly difficult for the | ||
Outworlds Alliance, and they had to abandon systems that they no longer had the resources or infrastructure | ||
to support. By the end of the Third Succession War in 3025, the Outworlds Alliance only had 36 systems | ||
remaining. | ||
</p> | ||
<p class='noindent'> Clan Snow Raven began exploring the Periphery soon after the end of Operation REVIVAL in 3052. The | ||
Outworlds Alliance and Clan Snow Raven encountered each other and began developing mutual respect and a | ||
tentative alliance in 3064. Clan Snow Raven took refuge in the Outworlds Alliance following their abjuration | ||
from the Clan Homeworlds after the Wars of Reaving in 3075. In 3083, Clan Snow Raven and the Outworlds | ||
Alliance merged to form the Raven Alliance. By the ilClan Trial in 3151, the Raven Alliance contained 47 | ||
systems. | ||
</p> | ||
<p class='noindent'> Most of these lost worlds form a region known as the Outworlds Wastes. The exact number of lost systems varies from era | ||
to era, but the Outworlds Alliance has abandoned approximately 90 systems. Many factions are eager to explore these | ||
systems in search of lost Star League technology or to take refuge from the political machinations of the Inner Sphere | ||
successor states. | ||
</p> | ||
<p class='noindent'> You command a combined arms force exploring the Outworlds Wastes for your faction. Commanders compete with other | ||
factions in the Outworlds Wastes to grow their force and recover lost technology. Common factions for the region are given | ||
below. | ||
</p> | ||
<ul class='itemize1'> | ||
<li class='itemize'><span class='ecbx-1000'>Outworlds Alliance</span>: A resourceful faction focused on reclaiming lost resources to support their remaining | ||
systems who was founded by frontier settlers and isolationists. | ||
</li> | ||
<li class='itemize'><span class='ecbx-1000'>Clan Snow Raven</span>: An opportunistic and efficient clan, recently arrived from the Homeworlds, that is seeking | ||
to eek out an existence in the abandoned worlds of the Outworlds Alliance. | ||
</li> | ||
<li class='itemize'><span class='ecbx-1000'>Draconis Combine</span>: A fiercely loyal and aggressive faction with a culture rooted in the code of the samurai | ||
and focused on honor and conquest. | ||
</li> | ||
<li class='itemize'><span class='ecbx-1000'>Federated Suns</span>: A pragmatic faction balancing diplomacy and military action that is inspired by European | ||
knightly orders and chivalry. | ||
</li> | ||
<li class='itemize'><span class='ecbx-1000'>Mercenary groups</span>: Flexible and opportunistic forces driven by profit, holding shifting allegiances, and | ||
inspired by historical mercenaries and free companies. | ||
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</li> | ||
<li class='itemize'><span class='ecbx-1000'>Pirate gangs</span>: Outlaws motivated by greed, power, and the freedom from any government oversight living | ||
under the code of might is right. | ||
</li> | ||
<li class='itemize'><span class='ecbx-1000'>Clan Dark Caste</span>: Clan bandits, renegades, and malcontents doing what they must to survive while utilizing | ||
stolen or scavenged Clan equipment. | ||
</li></ul> | ||
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<p class='noindent'> These factions are the most prevalent in the region, but many other factions may be found in the Outworlds Wastes. | ||
Commanders may pick the faction any find interesting. | ||
</p> | ||
<p class='noindent'> League organizers pick the current era for the league; organizers can select any era after the fall of the Star | ||
League. The era determines unit availability and the most common factions present in the Outworlds Wastes. | ||
The Outworlds Wastes offers a lot of narrative options; however league organizers can pick any location that | ||
is appropriate for their league. Commanders should ask the organizers which era and region their league is | ||
in. | ||
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</p> | ||
<p class='noindent'> The general background, goals, and playstyles of the common factions in the Outworlds Wastes are outlined below. | ||
Commanders may use these descriptions as inspiration for their forces but are not limited to the notes given | ||
here. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Outworlds Alliance</span>: The Outworlds Alliance has always prioritized survival over expansion, especially during and after | ||
the devastating Succession Wars. They now focus on reclaiming lost resources to support their struggling systems. | ||
Commanders from the Alliance are tasked with recovering critical supplies and technology to bolster their defense against | ||
external threats and internal collapse. Known for their pacifist roots, they often prefer defensive tactics and only striking | ||
when absolutely necessary. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Focus on logistics, careful planning, and defensive positions rather than direct engagement. Ideal for | ||
commanders who enjoy longer-term strategies and avoiding unnecessary risks. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Clan Snow Raven</span>: Clan Snow Raven is driven by a desire to rebuild after its abjuration from the Clan Homeworlds and | ||
sees the Outworlds Wastes as a prime opportunity. They focus on claiming new systems to expand their influence and gather | ||
valuable Star League technology. Snow Raven commanders are highly disciplined and use air and space superiority to | ||
outmaneuver opponents, prioritizing the acquisition of territory and technology to fuel their efforts to solidify their | ||
position. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: High-tech and strategic, emphasizing mobility, air and space superiority, and tech acquisition. Perfect for | ||
commanders who enjoy a blend of aggressive expansion and tactical flexibility. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Draconis Combine</span>: Steeped in a warrior code inspired by samurai traditions, the Draconis Combine is driven by a | ||
fierce sense of honor. In the Outworlds Wastes, their mission is simple: conquer and claim LosTech to bolster their military | ||
strength. Combine commanders prioritize direct confrontation and see each battle as an opportunity to prove their worth. | ||
They view the Wastes as a battleground to extend their reach and crush opposition, especially from rival factions like the | ||
Federated Suns. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Aggressive and honor-bound, favoring heavily armed forces and head-on confrontations. Best for commanders | ||
who enjoy straightforward combat and maintaining a strong offensive presence. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Federated Suns</span>: The Federated Suns, driven by their knightly traditions, see the Outworlds Wastes as an opportunity | ||
to bolster their interests. Their primary goals are to secure vital resources and prevent hostile factions, like the Draconis | ||
Combine, from gaining a foothold. Suns commanders are pragmatic, blending diplomacy with force and willing to negotiate | ||
to secure strategic advantages. In the Wastes, they’re known for their adaptability and readiness to seize opportunities to | ||
strengthen their position. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Balanced and tactical with the flexibility to switch between diplomacy and military action. Ideal for | ||
commanders who enjoy a mix of negotiation and combat while focusing on securing objectives. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Mercenary Groups</span>: Mercenaries are drawn to the Outworlds Wastes for one reason: profit. These opportunistic groups | ||
are willing to work for the highest bidder and constantly shifting allegiances based on who offers the most C-bills. Mercenary | ||
commanders are flexible and resourceful, using whatever means necessary to achieve their goals. Whether hired to scout for | ||
LosTech or protect corporate interests, mercenaries thrive in the chaos of the Wastes, adapting quickly to ever-changing | ||
circumstances. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Flexible and opportunistic, capable of switching tactics and allegiances on the fly. Ideal for commanders who | ||
enjoy a wide range of strategies and unpredictable engagements. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Pirate Gangs</span>: The lawless regions of the Outworlds Wastes are a haven for pirate gangs. These ruthless raiders strike | ||
quickly and without warning, plundering resources and tech from vulnerable forces. Pirates prefer hit-and-run tactics, | ||
avoiding drawn-out battles in favor of rapid strikes that leave their enemies reeling. They operate on the fringes, exploiting | ||
the lack of central authority and preying on isolated outposts. In the Wastes, pirate commanders thrive on chaos and the | ||
spoils of war. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Fast and unpredictable, focusing on hit-and-run tactics and opportunistic strikes. Best for commanders who | ||
prefer guerrilla warfare and ambushing unsuspecting opponents. | ||
</p> | ||
<p class='noindent'> <span class='ecbx-1000'>Clan Dark Caste</span>: Outcasts from the rigid Clan structure, the Dark Caste is made up of warriors who have been | ||
shunned by their brethren. Now, they survive on the fringes of Clan society, scavenging for resources and using | ||
unconventional tactics to stay one step ahead of both Clans and Inner Sphere forces. In the Outworlds Wastes, Dark Caste | ||
commanders are desperate, using guerrilla warfare and sabotage to maintain their independence and scrape together the | ||
resources they need to survive. | ||
</p> | ||
<p class='noindent'> <span class='ecti-1000'>Playstyle</span>: Desperate and unconventional, relying on sabotage, guerrilla tactics, and scavenging. Perfect for commanders | ||
who enjoy asymmetric warfare and surviving against the odds. | ||
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</p><nav class='crosslinks-bottom'>[<a href='introduction.html'>Last Section</a>][<a href='index.html#background.html'>Home</a>][<a href='force-construction.html'>Next Section</a>]</nav> </main> | ||
</body> | ||
</html> |
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