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instant - clear up wording
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jeremylt committed Sep 19, 2024
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79 changes: 43 additions & 36 deletions rules/13-Instant-Action/1-Missions.tex
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Finally, each side selects a secondary objective per the instructions in Secondary Objectives subsection of the Scenarios section for \emph{BattleTech: Outworlds Wastes}.

The secondary objective is scored as described in the Sceondary Objectives subsection of \emph{BattleTech: Outworlds Wastes}.
The secondary objective is scored as described in the Secondary Objectives subsection of \emph{BattleTech: Outworlds Wastes}.
The primary objective is scored as described below.

\begin{description}

\item {\bfseries Circle of Equals}: Each side earns a proportion of 7,000,000 C-bills based upon the ratio of the percentage of enemy forces \emph{destroyed} by BV by each side.
\item {\bfseries Circle of Equals}: Each side receives a proportion of 7,000,000 C-bills based upon the ratio of the percentage of enemy BV \emph{destroyed} by each side.
Units that withdraw do not count as \emph{destroyed} for the purposes of scoring.
Award an extra 15\% to the side who had the last active units on the field during the End Phase, if any.
For example, if the first side \emph{destroyed} 30\% of the enemy BV and the second side \emph{destroyed} 35\% of the enemy BV and had the only active units on the field during the final End Phase, then award 2,625,000 C-bills to the first side and 4,375,000 C-bills to the second side.
For example, if the first side \emph{destroyed} 30\% of the enemy BV and the second side \emph{destroyed} 35\% of the enemy BV and had the only active units on the field during the final End Phase, then the second side is considered to have destroyed 50\% of the enemy BV.
The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills.
The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills.

\item {\bfseries Ambush}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the Confront player's non-infantry units \emph{destroyed} or withdrawing.
If the Hold player earns double the percentage of the Confront player's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%.
For example, if 28\% of the Confront player's non-infantry units are \emph{destroyed} or withdrawing, then the Hold player earns 56\% of the C-bills, or 3,920,000 C-bills, and the Confront player earns 44\% of the C-bills, or 3,080,000 C-bills.
\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing.
If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%.
For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills.

\item {\bfseries Scanner Drop}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the target hexes with beacons placed.
For example, if the Recon player has placed 4 beacons, then the Recon player earns 4,666,667 C-bills and the Confront player earns 2,333,333 C-bills.
\item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed.
For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills.

\item {\bfseries Death before Dishonor}: Each side earns a portion of 7,000,000 C-bills based upon the status of the objective.
If the objective is destroyed, the Destroy player earns 7,000,000 C-bills.
If the objective is carried off the Destroy player's map edge, then the Confront player earns 7,000,000 C-bills.
Otherwise, each side earns 3,500,000 C-bills.
\item {\bfseries Death before Dishonor}: Each side receives a portion of 7,000,000 C-bills based upon the status of the objective.
If the objective was destroyed, the Destroy side receives 7,000,000 C-bills.
If the objective was carried off the Destroy side's map edge, then the Confront side receives 7,000,000 C-bills.
Otherwise, each side receives 3,500,000 C-bills.

\item {\bfseries Take Intact}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the Confront units except for the Prize that have suffered crippling damage.
\item {\bfseries Take Intact}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront units except for the Prize that have suffered crippling damage.
Units that withdraw count as crippled for the purposes of scoring.
For example, if the Confront player has 6 units, then 1 of them is the prize and the remaining 5 are scored.
If 3 of the 5 non-Prize units suffer crippling damage, then the Salvage player earns 4,200,000 C-bills and the Confront player earns 2,800,000 C-bills.
If the Prize did not suffer crippling damage and all of the other Confront units suffered crippling damage, then the Salvage player may forgo all other \emph{salvage} to instead \emph{salvage} the Prize and add it to their list, paying only 30\% of the C-bill cost.
For example, if the Confront side has 6 units, then 1 of them is the prize and the remaining 5 are scored.
If 3 of the 5 non-Prize units suffered crippling damage, then the Salvage side receives 4,200,000 C-bills and the Confront side receives 2,800,000 C-bills.
If the Prize did not suffer crippling damage and all of the other Confront units suffered crippling damage, then the Salvage side may forgo all other \emph{salvage} to instead \emph{salvage} the Prize and add it to their list, paying only 30\% of the C-bill cost.

\item {\bfseries King of the Hill}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of Victory Points each side has.
\item {\bfseries King of the Hill}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario.
6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills.
For example, if the first side earned 6 Victory Points and the second side earned 8 Victory Points, then the first side earns 2,571,1429 C-bills and the second side earns 4,428,571 C-bills.
For example, if the first side earned 6 Victory Points and the second side earned 8 Victory Points, then the first side receives 42.9\% of the 6,000,000 C-bills and the second side receives 57.1\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus.
The first side receives 2,571,1429 C-bills and the second side receives 4,428,571 C-bills.

\item {\bfseries Running Retreat}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the Recon player's units that have not been \emph{destroyed} or immobilized.
\item {\bfseries Running Retreat}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Recon side's units that have not been \emph{destroyed} or immobilized.
Units that withdraw count as \emph{destroyed} for the purposes of scoring.
If the Hold player earns double the percentage of the Confront player's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%.
For example, if 28\% of the Recon player's units are \emph{destroyed} or immobilized, then the Hold player earns 56\% of the C-bills, or 3,920,000 C-bills, and the Recon player earns 44\% of the C-bills, or 3,080,000 C-bills.
If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%.
For example, if 28\% of the Recon side's units are \emph{destroyed} or immobilized, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Recon side receives 44\% of the C-bills, or 3,080,000 C-bills.

\item {\bfseries Bombing Run}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of objectives delivered, out of 3 objectives.
For example, if 2 objectives are delivered, then the Destroy player earns 4,666,667 C-bills and the Hold player earns 2,333,333 C-bills.
\item {\bfseries Bombing Run}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives delivered, out of 3 objectives.
For example, if 2 objectives were delivered, then the Destroy side receives 4,666,667 C-bills and the Hold side receives 2,333,333 C-bills.

\item {\bfseries One Man's Trash}: The side controlling the data core earns 7,000,000 C-bills at the end of the game.
\item {\bfseries One Man's Trash}: The side controlling the data core receives 7,000,000 C-bills at the end of the game.

\item {\bfseries Scout Clash}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of Victory Points each side has.
\item {\bfseries Scout Clash}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario.
6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills.
For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side earns 4,600,000 C-bills and the second side earns 2,400,000 C-bills.
For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side receives 60\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus and the second side receives 40\% of the 6,000,000 C-bills.
The first side receives 4,600,000 C-bills and the second side receives 2,400,000 C-bills.

\item {\bfseries High Risk Extraction}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of agents removed, out of 3 agents.
For example, if 2 agents are removed, then the Recon player earns 4,666,667 C-bills and the Destroy player earns 2,333,333 C-bills.
\item {\bfseries High Risk Extraction}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of agents removed, out of 3 agents.
For example, if 2 agents were removed, then the Recon side receives 4,666,667 C-bills and the Destroy side receives 2,333,333 C-bills.

\item {\bfseries Scan or Recover}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of their objectives they complete.
6,000,000 C-bills are awarded proportionally and the side that completes their objecives, if any, receives an extra 1,000,000 C-bills.
For example, if the Recon player scanned 4 objectives, 67\% of their goal, and the second side left with 4 objectives, 100\% of their goal, then the first side earns 2,400,000 C-bills and the second side earns 4,600,000 C-bills.
\item {\bfseries Scan or Recover}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of their objectives they complete.
6,000,000 C-bills are awarded proportionally and the side that completes their objectives, if any, receives an extra 1,000,000 C-bills.
For example, if the Recon side scanned 4 objectives, 67\% of their goal, and the second side left with 4 objectives, 100\% of their goal, then the first side receives 40\% of the 6,000,000 C-bills and the second side receives 60\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus.
The first side receives 2,400,000 C-bills and the second side receives 4,600,000 C-bills.

\item {\bfseries Hot Potato}: The side not holding the objective at the end of the game earns 7,000,000 C-bills.
\item {\bfseries Hot Potato}: The side not holding the objective at the end of the game receives 7,000,000 C-bills.

\item {\bfseries Under No Circumstances}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of objectives removed or destroyed.
For example, if 2 objectives are removed and 3 are destroyed, then the Salvage player earns 2,800,000 C-bills and the Destroy player earns 4,200,000 C-bills.
\item {\bfseries Under No Circumstances}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives removed or destroyed.
For example, if 2 objectives were removed and 3 objectives were destroyed, then the Salvage side receives 2,800,000 C-bills and the Destroy side receives 4,200,000 C-bills.

\item {\bfseries Get The Goods}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of Victory Points each side has.
\item {\bfseries Get The Goods}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario.
6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills.
For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side earns 4,600,000 C-bills and the second side earns 2,400,000 C-bills.
For example, if the first side earned 6 Victory Points and the second side earned 6 Victory Points, then the first side receives 50\% of the 3,000,000 C-bills and the second side receives 50\% of the 3,000,000 C-bills.
Neither side earns the 1,000,000 C-bill bonus.
The first side receives 3,000,000 C-bills and the second side receives 3,000,000 C-bills.

\end{description}

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