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Updated Scenario with expansion support and custom soundtrack
- Added Mark J. Hadley's soundtrack from the video game. Now plays unique title tracks for cutscenes, background music for the locations, and battle music on monster spawn. One track has been reserved for those who make the ultimate mistake... - Updated item drops across the board to randomly select from pools of base and expansion items where logical - Curated the starting item pools to make sure that any situationally overpowered or useless items from all of the expansions were excluded - Updated monster spawns across the board to randomly select from pools of base and expansion monsters where logical - Removed the "cult leader" custom monster, replacing it with a regular cultist, allowing the Priest of Dagon model to be reserved for the mission finale - Reduced the health pools of the "Priest of " custom monsters as they didn't match the standards set by FFG's numbers - Updated The Horror's Hive to use the Formless Spawn from Horrific Journeys as a base monster if the player has the expansion (still falls back to Child of Dagon otherwise) - Updated all monster spawns in the warehouse (including from The Horror's Hive) so they always spawn a monster at random from the same pool of base and expansion monsters - The house man hostage now has 3 unique negative outcomes that will always use an expansion monster for spawning if possible (falling back to cultist if not) - Added a new monster spawn at the palace that triggers if you decide to go there first, because you deserve to suffer for your poor decision making - Replaced the free Carbine Rifle in the house with the .45 Automatic, as it was simply making the mission too easy previously - Removed women token from the start of the dock (as funny as it was to make the player hunt out a token just to immediately remove it in the next prompt) - Overhauled mythos calculation again. Now tracks location visited count as a separate variable, allowing the mythos levels to be configured independently of in-game location visit order effects - Mythos now starts with both flavour and minor events, as players would end up spending roughly 1/3 of the mission with nothing interesting happening during mythos - When ramping up mythos events, the mission will now saddle between categories rather that jumping straight between them - The palace will always ramp up mythos to it's max level on load. No more free passes for going there early - Removed last instances of using multiple events to simulate or conditionals (yay!)
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