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This repository has been archived by the owner on Jan 13, 2023. It is now read-only.

Releases: Exiled-Team/Exiled-EA

Yes

06 Jan 20:15
a37947f
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6.0.0-beta.19

Update README.md

Idk

02 Jan 16:57
1adde2a
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Idk

Changes (non-breaking)

  • Add Player.IsNoclipPermitted.
  • Reverted usage of NWApi in events.
  • Remove unused ExplodingGrenadeEventArgs constructor.
  • Embedded dependencies are now loaded automatically.

Changes (breaking)

  • Reworked Ragoll API and removed constructors to match other objects that can be created and spawned.
  • Added Projectile API for creating and spawning live projectiles.
  • Removed Map.PlaceAmnesticCloud (didn't work).
  • Renamed LightsOn to AreLightsOff and flipped value of property.
  • Moved EatenScp330EventArgs to the proper namespace (Exiled.Events.EventArgs.Scp330).

Bug Fixes

  • Fix Map.TantrumPrefab and Map.AmnesticCloudPrefab always being null (thus fixing Map.PlaceTantrum).
  • Fix Room.FlickerableLightController being null (led to a lot of issues such as Room.Color not working)
  • Fixed numerous bugs with the PickupAPI.
  • Fix InteractingDoor IsAllowed property not turning to false if a player cannot open a door.
  • Fix InteractingLocker event.
  • Fix Player.Cuffer having the wrong value.
  • Fix Throwable.SpawnActive not working.
  • Fix compiler error related to Scp939 DamageType when used in GenericDamageHandler.
  • Fix RoundEnd patch.
  • Fix IsHost being true when it shouldn't.
  • Fix null reference exception in Role.IsValid.

Codename: recompile your plugins

30 Dec 03:20
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Pre-release
  • Fixed players duplicating when quitting the server.
  • Reworked Item/Pickup API.

Fixes

29 Dec 18:33
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Fixes Pre-release
Pre-release
  • Updated the Updater to support the new directory structure.
  • Fixed FailingEscapePocketDimension patch.
  • Fixed various NullReferenceExceptions and ArgumentNullExceptions when dying/being hurt and when restarting the round.
  • Fixed player's wrong health bug.
  • Fixed rooms always being surface.
    +Fixed EndingRound event not being able to end/not end programmatically.
  • Setting ChangingRoleEventArgs::NewRole will now change the inventory player to that role's items.

Transpilers no more

28 Dec 02:59
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Transpilers no more Pre-release
Pre-release

Converted the events below to be fired by the NW PluginAPI:

  • PreAuthenticating;
  • PlayerDamageWindow;
  • InteractingDoor;
  • DroppingAmmo;
  • IssuingMute;
  • RevokingMute;
  • ChangingRadioPreset;
  • Hurting;
  • Dying;
  • Joined;
  • Verified;
  • Destroying.

Lot of things

28 Dec 01:18
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Lot of things Pre-release
Pre-release
  • Reworked ECS.
  • Fixed Player::IsNoclipEnabled which is now FpcRole::IsNoclipEnabled.
  • Fixed Scp079Role::Level and all Scp079Role NullReferenceExceptions.
  • Fixed Player::MaxHealth not resetting properly after changing role.
  • Possibly fixed the Transmitting patch.
  • Reworked FpcRole::IsInvisible and FpcRole::IsInvisibleFor, which was called Player::TargetGhostsHashSet (feature not tested yet).
  • Reload all command will now reload Exiled permissions.
  • Added various API properties like FpcRole::HumeShieldModule and Door::GetClosest().

The day before xmas

23 Dec 23:20
0f62543
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The day before xmas Pre-release
Pre-release
  • Added Warhead::Detonating event.
  • Added Generator::DenyUnlockAndResetCooldown.
  • Added SpawnLocation class and RoleExtensions::GetRandomSpawnLocation method.
  • Reworked Role API.

Who said Piñata?

23 Dec 01:27
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Who said Piñata? Pre-release
Pre-release
  • Fixed SCP-956 (Piñata) related things.
  • Fixed ChangingMoveState patch.

Xmas update

22 Dec 01:04
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Xmas update Pre-release
Pre-release
  • Fixed new broken patches.

newInstructions.RemoveRange(index, 45)

21 Dec 01:06
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Pre-release
  • Fixed Player::IsMuted, Player::IsIntercomMuted, Player::IsGlobalMuted setters.
  • Fixed Left patch.
  • Fixed Respawn::ChaosTickets/Respawn::NtfTickets.
  • Fixed Banning, Kicking and FlippingCoin patches.
  • Added Lift::ChangeLock and added Lift::Doors.
  • Removed Lift::IsLocked setter.
  • Map::Generated event will now trigger after 1s after the generation of the map instead of 0.25s to let the game generates lockers, doors, etc.