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Updated Objective-C sample app.
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Updated Objective-C sample code w.r.t updated SDK v2.0.0
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Amalkarunakaran committed Jul 13, 2023
1 parent ba0992b commit 6bfaf89
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396 changes: 396 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A2FFDDC12A39D21C003E24C4"
BuildableName = "TestObjcApp.app"
BlueprintName = "TestObjcApp"
ReferencedContainer = "container:TestObjcApp.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A2FFDDC12A39D21C003E24C4"
BuildableName = "TestObjcApp.app"
BlueprintName = "TestObjcApp"
ReferencedContainer = "container:TestObjcApp.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Debug"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A2FFDDC12A39D21C003E24C4"
BuildableName = "TestObjcApp.app"
BlueprintName = "TestObjcApp"
ReferencedContainer = "container:TestObjcApp.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>TestObjcApp.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>3</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>A2FFDDC12A39D21C003E24C4</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>
15 changes: 15 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp/AppDelegate.h
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//
// AppDelegate.h
// TestObjcApp
//
// Created by Extrieve Technologies Pvt Ltd on 14/06/23.
//

#import <UIKit/UIKit.h>

@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;


@end

40 changes: 40 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp/AppDelegate.m
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//
// AppDelegate.m
// TestObjcApp
//
// Created by Extrieve Technologies Pvt Ltd on 14/06/23.
//

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}


#pragma mark - UISceneSession lifecycle


- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}


- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


@end
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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21507" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="21505"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<button opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="system" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="4u2-G9-OT1">
<rect key="frame" x="102" y="409" width="164" height="35"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<state key="normal" title="Button"/>
<buttonConfiguration key="configuration" style="plain" title="Launch Camera"/>
<connections>
<action selector="btnLaunchCameraTap:" destination="BYZ-38-t0r" eventType="touchUpInside" id="r8B-ga-1yE"/>
</connections>
</button>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Objective C App" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="ytv-O8-DQV">
<rect key="frame" x="31" y="189" width="331" height="54"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="30"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<button opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="system" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="xiU-Yu-LKc">
<rect key="frame" x="102" y="537" width="164" height="35"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<state key="normal" title="Button"/>
<buttonConfiguration key="configuration" style="plain" title="Action"/>
<connections>
<action selector="btnActionTap:" destination="BYZ-38-t0r" eventType="touchUpInside" id="ic6-tX-Z4A"/>
</connections>
</button>
</subviews>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="130.53435114503816" y="-27.464788732394368"/>
</scene>
</scenes>
<resources>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
25 changes: 25 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
15 changes: 15 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp/SceneDelegate.h
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//
// SceneDelegate.h
// TestObjcApp
//
// Created by Extrieve Technologies Pvt Ltd on 14/06/23.
//

#import <UIKit/UIKit.h>

@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>

@property (strong, nonatomic) UIWindow * window;

@end

57 changes: 57 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp/SceneDelegate.m
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//
// SceneDelegate.m
// TestObjcApp
//
// Created by Extrieve Technologies Pvt Ltd on 14/06/23.
//

#import "SceneDelegate.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}


- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


@end
13 changes: 13 additions & 0 deletions Objective-C_sample/TestObjcApp/TestObjcApp/ViewController.h
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//
// ViewController.h
// TestObjcApp
//
// Created by Extrieve Technologies Pvt Ltd on 14/06/23.
//

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController

@end

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