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Various improvements for the Pulsar #6423

Merged
merged 10 commits into from
Sep 27, 2024
11 changes: 11 additions & 0 deletions changelog/snippets/balance.6423.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
- (#6423) The Pulsar receives various tweaks in anticipation of its future introduction into the game. Additionally, the Pulsar's files have been updated to remove the last remnants of its former name. Initially, the unit was called Othismash.

- Pulsar: T3 Mobile EMP Missile Launcher (SRL0310):
- Categories added:
- `PRODUCTDL`
- `SNIPEMODE`
- Pulsar EMP Missile Barrage:
- DamageRadius: 0 --> 1 (same as its EMP weapon)
- TurretPitchRange: 15 --> 40 (required against nearby units and units on top of mountains)
- TurretPitchSpeed: 20 --> 50 (improves the responsiveness of the turret)
- Introduce a taller firing arc to allow the Pulsar to shoot over obstacles more easily
Original file line number Diff line number Diff line change
Expand Up @@ -40,17 +40,16 @@ ProjectileBlueprint{
"MISSILE",
},
Faction = "Cybran",
Weapon = "Othismash EMP Missile",
Weapon = "Pulsar EMP Missile",
},
Interface = { HelpText = "Othismash EMP Missile" },
Interface = { HelpText = "Pulsar EMP Missile" },
Physics = {
Acceleration = 20,
DestroyOnWater = true,
InitialSpeed = 0,
InitialSpeed = 21,
LeadTarget = true,
MaxSpeed = 80,
MaxSpeed = 21,
MaxZigZag = 5,
TrackTarget = true,
TrackTarget = false,
TurnRate = 20,
VelocityAlign = true,
ZigZagFrequency = 0.2,
Expand Down
17 changes: 10 additions & 7 deletions units/SRL0310/SRL0310_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,11 @@ UnitBlueprint{
"INDIRECTFIRE",
"LAND",
"MOBILE",
"PRODUCTDL",
"RECLAIMABLE",
"SELECTABLE",
"SILO",
"SNIPEMODE",
"TECH3",
"VISIBLETORECON",
},
Expand Down Expand Up @@ -215,7 +217,7 @@ UnitBlueprint{
Audio = {
Fire = Sound { Bank = 'URAWeapon', Cue = 'URA0401_Rock_Pack', LodCutoff = 'Weapon_LodCutoff' },
},
BallisticArc = "RULEUBA_HighArc",
BallisticArc = "RULEUBA_LowArc",
Buffs = {
{
Add = { OnImpact = true },
Expand All @@ -230,10 +232,10 @@ UnitBlueprint{
CollideFriendly = false,
Damage = 2,
DamageFriendly = false,
DamageRadius = 0,
DamageRadius = 1,
DamageToShields = 323,
DamageType = "Normal",
DisplayName = "Othismash EMP Missile Barrage",
DisplayName = "Pulsar EMP Missile Barrage",
EffectiveRadius = 60,
FireTargetLayerCapsTable = {
Land = "Land|Water|Seabed",
Expand All @@ -250,8 +252,8 @@ UnitBlueprint{
MuzzleVelocity = 21,
MuzzleVelocityRandom = 0.4,
MuzzleVelocityReduceDistance = 60,
ProjectileId = "/projectiles/CIFOthismashEMPMissile01/CIFOthismashEMPMissile01_proj.bp",
ProjectileLifetimeUsesMultiplier = 3,
ProjectileId = "/projectiles/CIFPulsarEMPMissile01/CIFPulsarEMPMissile01_proj.bp",
ProjectileLifetimeUsesMultiplier = 1.2,
RackBones = {
{
HideMuzzle = true,
Expand Down Expand Up @@ -286,12 +288,13 @@ UnitBlueprint{
TurretBoneYaw = "Turret_Yaw",
TurretDualManipulators = false,
TurretPitch = 15,
TurretPitchRange = 15,
TurretPitchSpeed = 20,
TurretPitchRange = 40,
TurretPitchSpeed = 50,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 120,
Turreted = true,
UseFiringSolutionInsteadOfAimBone = true,
WeaponCategory = "Missile",
YawOnlyOnTarget = true,
},
Expand Down
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