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# Extended version of: https://github.com/github/gitignore/blob/master/Unity.gitignore | ||
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# Unity | ||
[Ll]ibrary/ | ||
[Tt]emp/ | ||
[Oo]bj/ | ||
[Bb]uild/ | ||
[Bb]uilds/ | ||
[Uu][Ww][Pp]/ | ||
[Uu]nity[Pp]ackage[Mm]anager/ | ||
[Ll]ogs/ | ||
[Uu]ser[Ss]ettings/ | ||
**/[Aa]ssets/[Aa]sset[Ss]tore[Tt]ools* | ||
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# Asset meta data should only be ignored when the corresponding asset is also ignored | ||
!**/[Aa]ssets/**/*.meta | ||
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# MemoryCaptures can get excessive in size. | ||
# They also could contain extremely sensitive data | ||
[Mm]emoryCaptures/ | ||
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# Recordings can get excessive in size | ||
[Rr]ecordings/ | ||
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# Visual Studio | ||
.vs/ | ||
# JetBrains | ||
**/[Aa]ssets/Plugins/Editor/JetBrains* | ||
.idea | ||
# Visual Studio Code | ||
*.vscode/ | ||
.vsconfig | ||
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# Gradle cache directory | ||
.gradle/ | ||
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
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# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
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# Unity3D Generated File On Crash Reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.aab | ||
*.unitypackage | ||
*.app | ||
*.exe | ||
*.x86_64 | ||
*.x86 | ||
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# Crashlytics generated file | ||
crashlytics-build.properties | ||
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# TextMeshPro | ||
com.unity.textmeshpro | ||
**/[Aa]ssets/TextMesh Pro* | ||
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# NuGet | ||
**/[Aa]ssets/[Pp]ackages* | ||
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# Packed Addressables | ||
**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | ||
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# Temporary auto-generated Android Assets | ||
**/[Aa]ssets/[Ss]treamingAssets/aa.meta | ||
**/[Aa]ssets/[Ss]treamingAssets/aa/* | ||
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# Mac general files | ||
.DS_Store |
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MIT License | ||
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Copyright (c) 2025 AURORA XR School for Artists & Jens Isensee | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# NovoceneSamples | ||
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This repository provides a Unity package, which contains samples from the [Novocene](https://aurora.htw-berlin.de/novocene/) project developed by [AURORA XR School for Artists](https://aurora.htw-berlin.de/) and [Jens Isensee](https://jensisensee.de/). This project is an interactive Mixed Reality experience for the Meta Quest HMDs. The provided samples are open-source and can be imported and used in any other Unity project, which uses a compatible version of the Meta XR SDK and Universal Rendering Pipeline. | ||
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## Samples | ||
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The following samples are contained within the package and can be imported individually into any project: | ||
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- [Ceiling Cutout](https://github.com/FKI-HTW/NovoceneSamples/blob/main/Assets/NovoceneSamples/Samples~/CeilingCutout/CHANGELOG.md): | ||
- Enables Meta Quest passthrough and spawns a cutout in the physical room's ceiling to show the skybox above. | ||
- [Passthrough Flashlight](https://github.com/FKI-HTW/NovoceneSamples/blob/main/Assets/NovoceneSamples/Samples~/PassthroughFlashlight/CHANGELOG.md): | ||
- Shows an example of layering passthrough with different brightness scalings to create a flashlight effect in the passthrough. | ||
- [Scene Anchoring](https://github.com/FKI-HTW/NovoceneSamples/blob/main/Assets/NovoceneSamples/Samples~/SceneAnchoring/CHANGELOG.md): | ||
- Provides scripts for anchoring objects in user-defined position, rotation, and scaling, saving the anchors between sessions and scenes. | ||
- [Underwater Scene](https://github.com/FKI-HTW/NovoceneSamples/blob/main/Assets/NovoceneSamples/Samples~/UnderwaterScene/CHANGELOG.md): | ||
- Contains a rising and lowering water shader in the physical passthrough room with object's buoyancy being physically simulated. | ||
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While these samples can be used as they are, they are primarily meant to be used as bases for you to implement your own solutions on top. | ||
Each individual sample also provides an additional README file for information on its functionality and usage. | ||
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## Installation | ||
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Download the package through the <strong>Window > Package Manager</strong> in the Unity Editor with <strong>Add package from git URL...</strong>. | ||
Using the URL <strong>https://github.com/FKI-HTW/NovoceneSamples.git#upm</strong> for the newest version, or <strong>https://github.com/FKI-HTW/NovoceneSamples.git#VERSION_TAG</strong> for a specific one. The available version tags can be found in [Tags](https://github.com/FKI-HTW/NovoceneSamples/tags). | ||
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Once downloaded, the individual samples can be imported in the package manager, in the NovoceneSamples package > Samples. The samples will then be imported into the Assets/Samples folder and can either be used directly or used as a base to add your own implementations on top. |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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