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amacrutherford committed Aug 28, 2024
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Expand Up @@ -50,7 +50,7 @@ For more details, take a look at our [blog post](https://blog.foersterlab.com/ja
| 🎆 Hanabi | [Paper](https://arxiv.org/abs/1902.00506) | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/hanabi) | Fully-cooperative partially-observable multiplayer card game |
| 👾 SMAX | Novel | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/smax) | Simplified cooperative StarCraft micro-management environment |
| 🧮 STORM: Spatial-Temporal Representations of Matrix Games | [Paper](https://openreview.net/forum?id=54F8woU8vhq) | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/storm) | Matrix games represented as grid world scenarios
| 🧭 JaxNav | Paper coming | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/jaxnav) | 2D geometric navigation for differential drive robots
| 🧭 JaxNav | [Paper](https://www.arxiv.org/abs/2408.15099) | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/jaxnav) | 2D geometric navigation for differential drive robots
| 🪙 Coin Game | [Paper](https://arxiv.org/abs/1802.09640) | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/coin_game) | Two-player grid world environment which emulates social dilemmas
| 💡 Switch Riddle | [Paper](https://proceedings.neurips.cc/paper_files/paper/2016/hash/c7635bfd99248a2cdef8249ef7bfbef4-Abstract.html) | [Source](https://github.com/FLAIROx/JaxMARL/tree/main/jaxmarl/environments/switch_riddle) | Simple cooperative communication game included for debugging

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2 changes: 1 addition & 1 deletion jaxmarl/environments/jaxnav/README.md
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## Environment Details

JaxNav was first introduced in "No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery" with an in-detail specification given in the Appendix.
JaxNav was first introduced in ["No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery"](https://www.arxiv.org/abs/2408.15099) with an in-detail specification given in the Appendix.

### Map Types
The default map is square robots of width 0.5m moving within a world with grid based obstacled, with cells of size 1m x 1m. Map cell size can be varied to produce obstacles of higher fidelty or robot strucutre can be changed into any polygon or a circle.
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